package me.mrCookieSlime.Slimefun.Lists;

import me.mrCookieSlime.CSCoreLibPlugin.general.Inventory.Item.CustomArmor;
import me.mrCookieSlime.CSCoreLibPlugin.general.Inventory.Item.CustomItem;
import me.mrCookieSlime.CSCoreLibPlugin.general.Inventory.Item.CustomPotion;
import me.mrCookieSlime.CSCoreLibPlugin.general.String.Christmas;
import me.mrCookieSlime.CSCoreLibPlugin.general.World.CustomSkull;

import org.bukkit.ChatColor;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.FireworkEffectMeta;
import org.bukkit.material.MaterialData;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;

@SuppressWarnings("deprecation")
public class SlimefunItems {
	
	/*		 Items 		*/
	public static ItemStack PORTABLE_CRAFTER = new CustomItem(Material.BOOK, "&6便携式工作台", 0, new String[] {"", "&a一个便携的工作台", "", "&e右键&7 打开"});
	public static ItemStack PORTABLE_DUSTBIN = null;
	public static ItemStack ENDER_BACKPACK = null;
	public static ItemStack MAGIC_EYE_OF_ENDER = new CustomItem(Material.EYE_OF_ENDER, "&6&l魔法末影之眼", 0, new String[] {"&4&l需要完整的末影盔甲", "", "&7&e右键&7 发射一颗末影珍珠"});
	public static ItemStack BROKEN_SPAWNER = new CustomItem(new MaterialData(Material.MOB_SPAWNER), "&c损坏的刷怪笼", "&7Type: &b<Type>", "", "&4它坏了, 需要用远古祭坛来修复它");
	public static ItemStack REPAIRED_SPAWNER = new CustomItem(Material.MOB_SPAWNER, "&b坚固的刷怪笼", 0, new String[] {"&7Type: &b<Type>"});
	public static ItemStack INFERNAL_BONEMEAL = new CustomItem(new MaterialData(Material.INK_SACK, (byte) 15), "&4来自地狱的骨粉", "", "&6以一个令人惊讶的速度", "&6加速地狱疣的生长");
	
	/*		 Gadgets 		*/
	public static ItemStack GOLD_PAN = new CustomItem(Material.BOWL, "&6淘金盘", 0, new String[] {"", "&a可以给你各种吸引人的东西...", "", "&7&e右键&7 从沙砾中淘出各种各样的东西"});
	public static ItemStack PARACHUTE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&r&l降落伞", 0, new String[] {"", "&7按住 &eShift&7 使用"}), Color.WHITE);
	public static ItemStack GRAPPLING_HOOK = new CustomItem(Material.LEASH, "&6抓升钩", 0, new String[] {"", "&7&e右键&7 使用"});
	public static ItemStack SOLAR_HELMET = new CustomItem(Material.IRON_HELMET, "&b太阳能头盔", 0, new String[] {"", "&a可以给物品和盔甲充电"});
	public static ItemStack CLOTH = new CustomItem(Material.PAPER, "&b布", 0);
	public static ItemStack CAN = null;
	public static ItemStack NIGHT_VISION_GOGGLES = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&a夜视镜", 0, new String[] {"", "&9+ 夜视"}), Color.BLACK);
	public static ItemStack FARMER_SHOES = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&e农夫之靴", 0, new String[] {"", "&6可以防止你踩坏农作物"}), Color.YELLOW);
	public static ItemStack INFUSED_MAGNET = null;
	public static ItemStack FLASK_OF_KNOWLEDGE = new CustomItem(Material.GLASS_BOTTLE, "&6知识之瓶", 0, new String[] {"", "&a允许储存一些你的", "&a经验到你的瓶子里", "", "&7消耗等级: &a1级"});
	public static ItemStack RAG = new CustomItem(Material.PAPER, "&c碎布", 0, new String[] {"", "&a等级 I - 医疗补给", "", "§8⇨ &e恢复&b2颗心&e生命值", "§8⇨ &e移除&c燃烧&e效果", "", "&7&e右键&7 使用"});
	public static ItemStack BANDAGE = new CustomItem(Material.PAPER, "&c绷带", 0, new String[] {"", "&a等级 II - 医疗补给", "", "§8⇨ &e恢复&b4颗心&e生命值", "§8⇨ &e移除&c燃烧&e效果", "", "&7&e右键&7 使用"});
	public static ItemStack SPLINT = new CustomItem(Material.STICK, "&c夹板", 0, new String[] {"", "&a等级 I - 医疗补给", "", "§8⇨ &e恢复&b2颗心&e生命值", "", "&7&e右键&7 使用"});
	public static ItemStack VITAMINS = new CustomItem(Material.NETHER_STALK, "&c维生素", 0, new String[] {"", "&a等级 III - 医疗补给", "", "§8⇨ &e恢复&b4颗心&e生命值", "§8⇨ &e移除&c燃烧&e效果", "§8⇨ &e移除&c中毒/凋零/核辐射&e效果", "", "&7&e右键&7 使用"});
	public static ItemStack MEDICINE = new CustomItem(Material.POTION, "&c方嗣童的精炼超神水", 8229, new String[] {"", "&a等级 III - 医疗补给", "", "§8⇨ &e恢复&b4颗心&e生命值", "§8⇨ &e移除&c燃烧&e效果", "§8⇨ &e移除&c中毒/凋零/核辐射&e效果", "", "&7&e右键&7 饮用"});
	
	/*		Backpacks		*/
	public static ItemStack BACKPACK_SMALL = null;
	public static ItemStack BACKPACK_MEDIUM = null;
	public static ItemStack BACKPACK_LARGE = null;
	public static ItemStack WOVEN_BACKPACK = null;
	public static ItemStack GILDED_BACKPACK = null;
	public static ItemStack BOUND_BACKPACK = null;
	public static ItemStack COOLER = null;
	
	public static ItemStack VOIDBAG_SMALL = null;
	public static ItemStack VOIDBAG_MEDIUM = null;
	public static ItemStack VOIDBAG_BIG = null;
	public static ItemStack VOIDBAG_LARGE = null;
	public static ItemStack BOUND_VOIDBAG = null;

	/*		 Jetpacks		*/
	public static ItemStack DURALUMIN_JETPACK = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_CHESTPLATE), "&9电力喷气背包 &7- &eI", "", "&8\u21E8 &7材质: &b铝合金", "&c&o&8\u21E8 &e\u26A1 &70 / 20 J", "&8\u21E8 &7推力: &c0.35", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack SOLDER_JETPACK = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_CHESTPLATE), "&9电力喷气背包 &7- &eII", "", "&8\u21E8 &7材质: &b铅锡合金", "&c&o&8\u21E8 &e\u26A1 &70 / 30 J", "&8\u21E8 &7推力: &c0.4", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack BILLON_JETPACK = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_CHESTPLATE), "&9电力喷气背包 &7- &eIII", "", "&8\u21E8 &7材质: &b比朗金合金", "&c&o&8\u21E8 &e\u26A1 &70 / 45 J", "&8\u21E8 &7推力: &c0.45", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack STEEL_JETPACK = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_CHESTPLATE), "&9电力喷气背包 &7- &eIV", "", "&8\u21E8 &7材质: &b钢", "&c&o&8\u21E8 &e\u26A1 &70 / 60 J", "&8\u21E8 &7推力: &c0.5", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack DAMASCUS_STEEL_JETPACK = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_CHESTPLATE), "&9电力喷气背包 &7- &eV", "", "&8\u21E8 &7材质: &b大马士革钢", "&c&o&8\u21E8 &e\u26A1 &70 / 75 J", "&8\u21E8 &7推力: &c0.55", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack REINFORCED_ALLOY_JETPACK = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_CHESTPLATE), "&9电力喷气背包 &7- &eVI", "", "&8\u21E8 &7材质: &b强化合金", "&c&o&8\u21E8 &e\u26A1 &70 / 100 J", "&8\u21E8 &7推力: &c0.6", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack CARBONADO_JETPACK = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_CHESTPLATE), "&9电力喷气背包 &7- &eVII", "", "&8\u21E8 &7材质: &b黑金刚石", "&c&o&8\u21E8 &e\u26A1 &70 / 150 J", "&8\u21E8 &7推力: &c0.7", "", "&7按住 &eShift&7 使用"), Color.BLACK);
	public static ItemStack ARMORED_JETPACK = new CustomItem(new MaterialData(Material.IRON_CHESTPLATE), "&9喷气胸甲", "&8\u21E8 &7材质: &b钢", "", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "&8\u21E8 &7推力: &c0.45", "", "&7按住 &eShift&7 使用");
	
	/*		 Jetboots		*/
	public static ItemStack DURALUMIN_JETBOOTS = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_BOOTS), "&9喷气靴 &7- &eI", "", "&8\u21E8 &7材质: &b铝合金", "&c&o&8\u21E8 &e\u26A1 &70 / 20 J", "&8\u21E8 &7速度: &a0.35", "&8\u21E8 &7精度: &c50%", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack SOLDER_JETBOOTS = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_BOOTS), "&9喷气靴 &7- &eII", "", "&8\u21E8 &7材质: &b铅锡合金", "&c&o&8\u21E8 &e\u26A1 &70 / 30 J", "&8\u21E8 &7速度: &a0.4", "&8\u21E8 &7精度: &660%", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack BILLON_JETBOOTS = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_BOOTS), "&9喷气靴 &7- &eIII", "", "&8\u21E8 &7材质: &b比朗金合金", "&c&o&8\u21E8 &e\u26A1 &70 / 40 J", "&8\u21E8 &7速度: &a0.45", "&8\u21E8 &7精度: &665%", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack STEEL_JETBOOTS = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_BOOTS), "&9喷气靴 &7- &eIV", "", "&8\u21E8 &7材质: &b钢", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "&8\u21E8 &7速度: &a0.5", "&8\u21E8 &7精度: &e70%", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack DAMASCUS_STEEL_JETBOOTS = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_BOOTS), "&9喷气靴 &7- &eV", "", "&8\u21E8 &7材质: &b大马士革钢", "&c&o&8\u21E8 &e\u26A1 &70 / 75 J", "&8\u21E8 &7速度: &a0.55", "&8\u21E8 &7精度: &a75%", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack REINFORCED_ALLOY_JETBOOTS = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_BOOTS), "&9喷气靴 &7- &eVI", "", "&8\u21E8 &7材质: &b强化合金", "&c&o&8\u21E8 &e\u26A1 &70 / 100 J", "&8\u21E8 &7速度: &a0.6", "&8\u21E8 &7精度: &c80%", "", "&7按住 &eShift&7 使用"), Color.SILVER);
	public static ItemStack CARBONADO_JETBOOTS = new CustomArmor(new CustomItem(new MaterialData(Material.LEATHER_BOOTS), "&9喷气靴 &7- &eVII", "", "&8\u21E8 &7材质: &b黑金刚石", "&c&o&8\u21E8 &e\u26A1 &70 / 125 J", "&8\u21E8 &7速度: &a0.7", "&8\u21E8 &7精度: &c99.9%", "", "&7按住 &eShift&7 使用"), Color.BLACK);
	public static ItemStack ARMORED_JETBOOTS = new CustomItem(new MaterialData(Material.IRON_BOOTS), "&9喷气靴子", "", "&8\u21E8 &7材质: &b钢", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "&8\u21E8 &7速度: &a0.45", "&8\u21E8 &7精度: &e70%", "", "&7按住 &eShift&7 使用");
	
	/*		 多功能工具s		*/
	public static ItemStack DURALUMIN_MULTI_TOOL = new CustomItem(new MaterialData(Material.SHEARS), "&9多功能工具 &7- &eI", "", "&8\u21E8 &7材质: &b铝合金", "&c&o&8\u21E8 &e\u26A1 &70 / 20 J", "", "&7&e右键&7 使用", "&7按住 &eShift + 右键&7 改变模式");
	public static ItemStack SOLDER_MULTI_TOOL = new CustomItem(new MaterialData(Material.SHEARS), "&9多功能工具 &7- &eII", "", "&8\u21E8 &7材质: &b铅锡合金", "&c&o&8\u21E8 &e\u26A1 &70 / 30 J", "", "&7&e右键&7 使用", "&7按住 &eShift + 右键&7 改变模式");
	public static ItemStack BILLON_MULTI_TOOL = new CustomItem(new MaterialData(Material.SHEARS), "&9多功能工具 &7- &eIII", "", "&8\u21E8 &7材质: &b比朗金合金", "&c&o&8\u21E8 &e\u26A1 &70 / 40 J", "", "&7&e右键&7 使用", "&7按住 &eShift + 右键&7 改变模式");
	public static ItemStack STEEL_MULTI_TOOL = new CustomItem(new MaterialData(Material.SHEARS), "&9多功能工具 &7- &eIV", "", "&8\u21E8 &7材质: &b钢", "&c&o&8\u21E8 &e\u26A1 &70 / 50 J", "", "&7&e右键&7 使用", "&7按住 &eShift + 右键&7 改变模式");
	public static ItemStack DAMASCUS_STEEL_MULTI_TOOL = new CustomItem(new MaterialData(Material.SHEARS), "&9多功能工具 &7- &eV", "", "&8\u21E8 &7材质: &b大马士革钢", "&c&o&8\u21E8 &e\u26A1 &70 / 60 J", "", "&7&e右键&7 使用", "&7按住 &eShift + 右键&7 改变模式");
	public static ItemStack REINFORCED_ALLOY_MULTI_TOOL = new CustomItem(new MaterialData(Material.SHEARS), "&9多功能工具 &7- &eVI", "", "&8\u21E8 &7材质: &b强化合金", "&c&o&8\u21E8 &e\u26A1 &70 / 75 J", "", "&7&e右键&7 使用", "&7按住 &eShift + 右键&7 改变模式");
	public static ItemStack CARBONADO_MULTI_TOOL = new CustomItem(new MaterialData(Material.SHEARS), "&9多功能工具 &7- &eVII", "", "&8\u21E8 &7材质: &b黑金刚石", "&c&o&8\u21E8 &e\u26A1 &70 / 100 J", "", "&7&e右键&7 使用", "&7按住 &eShift + 右键&7 改变模式");
	
	/*		 Food 		*/
	public static ItemStack FORTUNE_COOKIE = new CustomItem(Material.COOKIE, "&6幸运饼干", 0, new String[] {"", "&a告诉你关于你的未来的一些事情 :o"});
	public static ItemStack BEEF_JERKY = new CustomItem(Material.COOKED_BEEF, "&6牛肉干", 0, new String[] {"", "&aEmmmm~好饱~"});
	public static ItemStack MAGIC_SUGAR = new CustomItem(Material.SUGAR, "&6魔法糖果", 0, new String[] {"", "&a感受朵蜜的力量!"});
	public static ItemStack MONSTER_JERKY = new CustomItem(Material.ROTTEN_FLESH, "&6怪物肉干", 0, new String[] {"", "&a不会再饿了..."});
	public static ItemStack APPLE_JUICE = new CustomPotion("&c苹果汁", 8197, new String[0], new PotionEffect(PotionEffectType.SATURATION, 10, 0));
	public static ItemStack MELON_JUICE = new CustomPotion("&c西瓜汁", 8197, new String[0], new PotionEffect(PotionEffectType.SATURATION, 10, 0));
	public static ItemStack CARROT_JUICE = new CustomPotion("&6胡萝卜汁", 8195, new String[0], new PotionEffect(PotionEffectType.SATURATION, 10, 0));
	public static ItemStack PUMPKIN_JUICE = new CustomPotion("&6南瓜汁", 8195, new String[0], new PotionEffect(PotionEffectType.SATURATION, 10, 0));
	public static ItemStack GOLDE_APPLE_JUICE = new CustomPotion("&b金苹果汁", 8195, new String[0], new PotionEffect(PotionEffectType.ABSORPTION, 20 * 20, 0));
	
	/*		Christmas		*/
	public static ItemStack MILK = new CustomPotion("&6一杯牛奶", 8194, new String[0], new PotionEffect(PotionEffectType.SATURATION, 5, 0));
	public static ItemStack CHOCOLATE_MILK = new CustomPotion("&6巧克力牛奶", 8201, new String[0], new PotionEffect(PotionEffectType.SATURATION, 12, 0));
	public static ItemStack EGG_NOG = new CustomPotion("&a蛋酒", 8194, new String[0], new PotionEffect(PotionEffectType.SATURATION, 7, 0));
	public static ItemStack APPLE_CIDER = new CustomPotion("&c苹果酒", 8197, new String[0], new PotionEffect(PotionEffectType.SATURATION, 14, 0));
	public static ItemStack CHRISTMAS_COOKIE = new CustomItem(Material.COOKIE, Christmas.color("圣诞饼干"), 0);
	public static ItemStack FRUIT_CAKE = new CustomItem(Material.PUMPKIN_PIE, Christmas.color("水果蛋糕"), 0);
	public static ItemStack APPLE_PIE = new CustomItem(Material.PUMPKIN_PIE, "&r苹果派", 0);
	public static ItemStack HOT_CHOCOLATE = new CustomPotion("&6Hot Chocolate", 8201, new String[0], new PotionEffect(PotionEffectType.SATURATION, 14, 0));
	public static ItemStack CHRISTMAS_CAKE = new CustomItem(Material.PUMPKIN_PIE, Christmas.color("圣诞蛋糕"), 0);
	public static ItemStack CARAMEL = new CustomItem(Material.CLAY_BRICK, "&6焦糖", 0);
	public static ItemStack CARAMEL_APPLE = new CustomItem(Material.APPLE, "&6焦糖苹果", 0);
	public static ItemStack CHOCOLATE_APPLE = new CustomItem(Material.APPLE, "&6巧克力苹果", 0);
	public static ItemStack PRESENT = new CustomItem(Material.CHEST, Christmas.color("圣诞礼物"), 0, new String[] {"&7From: &emrCookieSlime", "&7To: &eYou", "", "&e右键&7 打开"});
	
	/*		Easter			*/
	public static ItemStack EASTER_EGG = new CustomItem(Material.EGG, "&r复活节彩蛋", 0, new String[] {"&b惊喜! 惊喜!"});
	public static ItemStack CARROT_PIE = new CustomItem(Material.PUMPKIN_PIE, "&6胡萝卜派", 0);
	
	/*		 Weapons 		*/
	public static ItemStack GRANDMAS_WALKING_STICK = new CustomItem(Material.STICK, "&6奶奶的拐杖", 0, new String[0], new String[] {"KNOCKBACK-2"});
	public static ItemStack GRANDPAS_WALKING_STICK = new CustomItem(Material.STICK, "&6爷爷的拐杖", 0, new String[0], new String[] {"KNOCKBACK-5"});
	public static ItemStack SWORD_OF_BEHEADING = new CustomItem(Material.IRON_SWORD, "&6斩首之剑", 0, new String[] {"&7斩首 II", "", "&a可以砍下怪物的头颅!!", "&9(同时提高掉落凋零骷髅头的几率)"});
	public static ItemStack BLADE_OF_VAMPIRES = new CustomItem(Material.GOLD_SWORD, "&c嗜血之剑", 0, new String[] {"&7生命偷取 I", "", "&6每次你攻击时:", "&r你有&a45%&r的几率", "&r恢复&b2颗心&r生命值"}, new String[] {"FIRE_ASPECT-2", "DURABILITY-4", "DAMAGE_ALL-2"});
	public static ItemStack SEISMIC_AXE = new CustomItem(Material.IRON_AXE, "&a地震之斧", 0, new String[] {"", "&9制造一场小地震...", "", "&7&e右键&7 使用"});
	
	/*		Bows		*/
	public static ItemStack EXPLOSIVE_BOW = new CustomItem(Material.BOW, "&c爆裂弓", 0, new String[] {"", "&6被这把弓射中的任何生物", "&6都会被震上天,变TM太极金仙"});
	public static ItemStack ICY_BOW = new CustomItem(Material.BOW, "&b寒冰弓", 0, new String[] {"", "&6被这把弓射中的任何生物", "&6都会阻止其在移动中进行攻击", "", "&7持续时间: &e2秒"});
	
	/*		 Tools		*/
	public static ItemStack AUTO_SMELT_PICKAXE = new CustomItem(Material.DIAMOND_PICKAXE, "&6镕炼工之镐", 0, new String[] {"&c&l自动熔炼", "", "&9带着时运工作"});
	public static ItemStack LUMBER_AXE = new CustomItem(Material.DIAMOND_AXE, "&6伐木之斧", 0, new String[] {"", "&a哇!砍掉了整棵树..."});
	public static ItemStack PICKAXE_OF_CONTAINMENT = new CustomItem(Material.IRON_PICKAXE, "&6容器之镐", 0, new String[] {"", "&a可以挖掉刷怪笼哦"});
	public static ItemStack HERCULES_PICKAXE = new CustomItem(Material.IRON_PICKAXE, "&9大力士之镐", 0, new String[] {"", "&a它的力气是如此的强大...", "&a它会将所有挖到的矿石都打碎为粉末"}, new String[] {"DURABILITY-2", "DIG_SPEED-4"});
	public static ItemStack EXPLOSIVE_PICKAXE = new CustomItem(Material.DIAMOND_PICKAXE, "&e炸妈之镐", 0, new String[] {"", "&a它可以快速挖掘出矿物", "&a只在爆炸的一瞬间...", "", "&9带着时运工作"});
	public static ItemStack PICKAXE_OF_THE_SEEKER = new CustomItem(Material.DIAMOND_PICKAXE, "&6探索者之镐", 0, new String[] {"", "&a右键会指向离你最近的矿物", "&a但这样做也许会损失耐久度", "", "&7&e右键&7  指向周围最近的矿物"});
	public static ItemStack COBALT_PICKAXE = new CustomItem(Material.IRON_PICKAXE, "&9钴蓝之镐", 0, new String[] {}, new String[] {"DURABILITY-3", "DIG_SPEED-6"});
	public static ItemStack PICKAXE_OF_VEIN_MINING = new CustomItem(Material.DIAMOND_PICKAXE, "&e矿脉之镐", 0, new String[] {"", "&a这个镐子将会挖出", "&a区域内所有连着的矿物..."});
	
	/*		 Armor 		*/
	public static ItemStack GLOWSTONE_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&e&l萤石头盔", 0, new String[] {"", "&a像太阳一样闪耀", "", "&9+ 夜视"}), Color.YELLOW);
	public static ItemStack GLOWSTONE_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&e&l萤石胸甲", 0, new String[] {"", "&a像太阳一样闪耀", "", "&9+ 夜视"}), Color.YELLOW);
	public static ItemStack GLOWSTONE_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&e&l萤石护腿", 0, new String[] {"", "&a像太阳一样闪耀", "", "&9+ 夜视"}), Color.YELLOW);
	public static ItemStack GLOWSTONE_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&e&l萤石靴子", 0, new String[] {"", "&a像太阳一样闪耀", "", "&9+ 夜视"}), Color.YELLOW);
	public static ItemStack ENDER_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&5&l末影头盔", 0, new String[] {"", "&a有时它在这儿,有时它在那儿"}), Color.fromRGB(28, 25, 112));
	public static ItemStack ENDER_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&5&l末影胸甲", 0, new String[] {"", "&a有时它在这儿,有时它在那儿"}), Color.fromRGB(28, 25, 112));
	public static ItemStack ENDER_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&5&l末影护腿", 0, new String[] {"", "&a有时它在这儿,有时它在那儿"}), Color.fromRGB(28, 25, 112));
	public static ItemStack ENDER_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&5&l末影靴子", 0, new String[] {"", "&a有时它在这儿,有时它在那儿", "" , "&9+ 无视末影珍珠伤害"}), Color.fromRGB(28, 25, 112));
	public static ItemStack SLIME_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&a&l粘液头盔", 0, new String[] {"", "&a弹性十足"}), Color.LIME);
	public static ItemStack SLIME_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&a&l粘液胸甲", 0, new String[] {"", "&a弹性十足"}), Color.LIME);
	public static ItemStack SLIME_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&a&l粘液护腿", 0, new String[] {"", "&a弹性十足", "", "&9+ Speed"}), Color.LIME);
	public static ItemStack SLIME_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&a&l粘液靴子", 0, new String[] {"", "&a弹性十足", "", "&9+ 跳跃提升", "&9+ 无视掉落伤害"}), Color.LIME);
	public static ItemStack CACTUS_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&2仙人掌头盔", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
	public static ItemStack CACTUS_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&2仙人掌胸甲", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
	public static ItemStack CACTUS_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&2仙人掌护腿", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
	public static ItemStack CACTUS_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&2仙人掌靴子", 0, new String[0], new String[] {"THORNS-3", "DURABILITY-5"}), Color.GREEN);
	public static ItemStack DAMASCUS_STEEL_HELMET = new CustomItem(Material.IRON_HELMET, "&b大马士革钢头盔", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
	public static ItemStack DAMASCUS_STEEL_CHESTPLATE = new CustomItem(Material.IRON_CHESTPLATE, "&b大马士革钢胸甲", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
	public static ItemStack DAMASCUS_STEEL_LEGGINGS = new CustomItem(Material.IRON_LEGGINGS, "&b大马士革钢护腿", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
	public static ItemStack DAMASCUS_STEEL_BOOTS = new CustomItem(Material.IRON_BOOTS, "&b大马士革钢靴子", new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-4"}, 0);
	public static ItemStack REINFORCED_ALLOY_HELMET = new CustomItem(Material.IRON_HELMET, "&6强化合金头盔", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
	public static ItemStack REINFORCED_ALLOY_CHESTPLATE = new CustomItem(Material.IRON_CHESTPLATE, "&6强化合金胸甲", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
	public static ItemStack REINFORCED_ALLOY_LEGGINGS = new CustomItem(Material.IRON_LEGGINGS, "&6强化合金护腿", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
	public static ItemStack REINFORCED_ALLOY_BOOTS = new CustomItem(Material.IRON_BOOTS, "&6强化合金靴子", new String[] {"DURABILITY-9", "PROTECTION_ENVIRONMENTAL-9"}, 0);
	public static ItemStack SCUBA_HELMET = new CustomArmor(new CustomItem(Material.LEATHER_HELMET, "&c潜水头盔(生化)", 0, new String[] {"", "&b可以让你在水下呼吸...", "&4&o生化防化服套装的一部分"}), Color.ORANGE);
	public static ItemStack HAZMATSUIT_CHESTPLATE = new CustomArmor(new CustomItem(Material.LEATHER_CHESTPLATE, "&c生化防化服-上衣", 0, new String[] {"", "&b可以让你在火焰中行走...", "&4&o生化防化服套装的一部分"}), Color.ORANGE);
	public static ItemStack HAZMATSUIT_LEGGINGS = new CustomArmor(new CustomItem(Material.LEATHER_LEGGINGS, "&c生化防化服-裤子", 0, new String[] {"", "&4&o生化防化服套装的一部分"}), Color.ORANGE);
	public static ItemStack RUBBER_BOOTS = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&c橡胶靴(生化)", 0, new String[] {"", "&4&o生化防化服套装的一部分"}), Color.BLACK);
	public static ItemStack GILDED_IRON_HELMET = new CustomItem(Material.GOLD_HELMET, "&6镀金铁头盔", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
	public static ItemStack GILDED_IRON_CHESTPLATE = new CustomItem(Material.GOLD_CHESTPLATE, "&6镀金铁胸甲", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
	public static ItemStack GILDED_IRON_LEGGINGS = new CustomItem(Material.GOLD_LEGGINGS, "&6镀金铁护腿", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
	public static ItemStack GILDED_IRON_BOOTS = new CustomItem(Material.GOLD_BOOTS, "&6镀金铁靴子", new String[] {"DURABILITY-6", "PROTECTION_ENVIRONMENTAL-8"}, 0);
	public static ItemStack GOLD_HELMET = new CustomItem(Material.GOLD_HELMET, "&6金头盔", 0, new String[] {"&912K"}, new String[] {"DURABILITY-10"});
	public static ItemStack GOLD_CHESTPLATE = new CustomItem(Material.GOLD_CHESTPLATE, "&6金胸甲", 0, new String[] {"&912K"}, new String[] {"DURABILITY-10"});
	public static ItemStack GOLD_LEGGINGS = new CustomItem(Material.GOLD_LEGGINGS, "&6金护腿", 0, new String[] {"&912K"}, new String[] {"DURABILITY-10"});
	public static ItemStack GOLD_BOOTS = new CustomItem(Material.GOLD_BOOTS, "&6金靴子", 0, new String[] {"&912K"}, new String[] {"DURABILITY-10"});
	public static ItemStack SLIME_HELMET_STEEL = new CustomItem(Material.IRON_HELMET, "&a&l粘液头盔", 0, new String[] {"&7&o已强化", "", "&a有很Q弹的感觉"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
	public static ItemStack SLIME_CHESTPLATE_STEEL = new CustomItem(Material.IRON_CHESTPLATE, "&a&l粘液胸甲", 0, new String[] {"&7&o已强化", "", "&a有很Q弹的感觉"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
	public static ItemStack SLIME_LEGGINGS_STEEL = new CustomItem(Material.IRON_LEGGINGS, "&a&l粘液护腿", 0, new String[] {"&7&o已强化", "", "&a有很Q弹的感觉", "", "&9+ 速度"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
	public static ItemStack SLIME_BOOTS_STEEL = new CustomItem(Material.IRON_BOOTS, "&a&l粘液靴子", 0, new String[] {"&7&o已强化", "", "&a有很Q弹的感觉", "", "&9+ 跳跃提升", "&9+ 无视掉落伤害"}, new String[] {"DURABILITY-4", "PROTECTION_ENVIRONMENTAL-2"});
	public static ItemStack BOOTS_OF_THE_STOMPER = new CustomArmor(new CustomItem(Material.LEATHER_BOOTS, "&b反弹之靴", 0, new String[] {"", "&6你受到的所有掉落伤害", "&6都将转移到周围的 怪物/玩家 上", "", "&9+ 无视掉落伤害"}), Color.AQUA);
	public static ItemStack HEAVY_METAL_HELMET = new CustomItem(Material.IRON_HELMET, "&c重型头盔", 0, new String[] {"", "&9+ 力量", "&9+ 速度提升"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
	public static ItemStack HEAVY_METAL_CHESTPLATE = new CustomItem(Material.IRON_CHESTPLATE, "&c重型胸甲", 0, new String[] {"", "&9+ 力量", "&9+ 速度提升"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
	public static ItemStack HEAVY_METAL_LEGGINGS = new CustomItem(Material.IRON_LEGGINGS, "&c重型护腿", 0, new String[] {"", "&9+ 力量", "&9+ 速度提升"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
	public static ItemStack HEAVY_METAL_BOOTS = new CustomItem(Material.IRON_BOOTS, "&c重型靴子", 0, new String[] {"", "&9+ 力量", "&9+ 速度提升"}, new String[] {"DURABILITY-10", "PROTECTION_ENVIRONMENTAL-10"});
	/* 
	 * 2017-08-12 Add by Scoutone
	 * [+] 增加锁子甲 items 公共静态方法
	 * 因为原来是直接使用 new 出来的 ItemStack 
	 * 所以当这些物品未解锁时, 物品显示英文名字
	 * 现在将这些物品统一使用公共静态方法来创建
	 * 使得它们可以添加附魔 and 修改 Lore 等等.
	 */
	public static ItemStack S_CHAINMAIL_HELMET = new CustomItem(Material.CHAINMAIL_HELMET, "&f锁链头盔", 0);
	public static ItemStack S_CHAINMAIL_CHESTPLATE = new CustomItem(Material.CHAINMAIL_CHESTPLATE, "&f锁链胸甲", 0);
	public static ItemStack S_CHAINMAIL_LEGGINGS = new CustomItem(Material.CHAINMAIL_LEGGINGS, "&f锁链护腿", 0);
	public static ItemStack S_CHAINMAIL_BOOTS = new CustomItem(Material.CHAINMAIL_BOOTS, "&f锁链靴子", 0);
	
	
	/*		 Misc 		*/
	public static ItemStack MAGIC_LUMP_1 = new CustomItem(Material.GOLD_NUGGET, "&6魔法因子 &7- &eI", 0, new String[] {"", "&c&o品质: I"});
	public static ItemStack MAGIC_LUMP_2 = new CustomItem(Material.GOLD_NUGGET, "&6魔法因子 &7- &eII", 0, new String[] {"", "&c&o品质: II"});
	public static ItemStack MAGIC_LUMP_3 = new CustomItem(Material.GOLD_NUGGET, "&6魔法因子 &7- &eIII", 0, new String[] {"", "&c&o品质: III"});
	public static ItemStack ENDER_LUMP_1 = new CustomItem(Material.GOLD_NUGGET, "&5末影因子 &7- &eI", 0, new String[] {"", "&c&o品质: I"});
	public static ItemStack ENDER_LUMP_2 = new CustomItem(Material.GOLD_NUGGET, "&5末影因子 &7- &eII", 0, new String[] {"", "&c&o品质: II"});
	public static ItemStack ENDER_LUMP_3 = new CustomItem(Material.GOLD_NUGGET, "&5末影因子 &7- &eIII", 0, new String[] {"", "&c&o品质: III"});
	public static ItemStack MAGICAL_BOOK_COVER = new CustomItem(Material.PAPER, "&6魔法书的封面", 0, new String[] {"", "&a用于制作各种魔法书"});
	public static ItemStack BASIC_CIRCUIT_BOARD = new CustomItem(Material.ACTIVATOR_RAIL, "&b基础电路板", 0);
	public static ItemStack ADVANCED_CIRCUIT_BOARD = new CustomItem(Material.POWERED_RAIL, "&b高级电路板", 0);
	public static ItemStack WHEAT_FLOUR = new CustomItem(Material.SUGAR, "&r小麦面粉", 0);
	public static ItemStack STEEL_PLATE = new CustomItem(Material.PAPER, "&7&l钢板", 0);
	public static ItemStack COMPRESSED_CARBON = null;
	public static ItemStack BATTERY = null;
	public static ItemStack CARBON_CHUNK = null;
	public static ItemStack STEEL_THRUSTER = new CustomItem(Material.BUCKET, "&7&l钢推进器", 0);
	public static ItemStack POWER_CRYSTAL = null;
	public static ItemStack CHAIN = new CustomItem(Material.STRING, "&b链条", 0);
	public static ItemStack HOOK = new CustomItem(Material.FLINT, "&b钩子", 0);
	public static ItemStack SIFTED_ORE = new CustomItem(Material.SULPHUR, "&6筛选过的矿石", 0);
	public static ItemStack STONE_CHUNK = null;
	public static ItemStack LAVA_CRYSTAL = null;
	public static ItemStack SALT = new CustomItem(Material.SUGAR, "&r盐", 0);
	public static ItemStack BUTTER = null;
	public static ItemStack CHEESE = null;
	public static ItemStack HEAVY_CREAM = new CustomItem(Material.SNOW_BALL, "&r浓奶油", 0);
	public static ItemStack CRUSHED_ORE = new CustomItem(Material.SULPHUR, "&6粉碎的矿石", 0);
	public static ItemStack PULVERIZED_ORE = new CustomItem(Material.SULPHUR, "&6矿石粉末", 0);
	public static ItemStack PURE_ORE_CLUSTER = new CustomItem(Material.SULPHUR, "&6纯净的矿石", 0);
	public static ItemStack TINY_URANIUM = null;
	public static ItemStack SMALL_URANIUM = null;
	public static ItemStack MAGNET = null;
	public static ItemStack NECROTIC_SKULL = new CustomItem(new MaterialData(Material.SKULL_ITEM, (byte) 1).toItemStack(1), "&c坏死的头颅");
	public static ItemStack ESSENCE_OF_AFTERLIFE = new CustomItem(Material.SULPHUR, "&c&l来世的精华", 0);
	public static ItemStack ELECTRO_MAGNET = null;
	public static ItemStack HEATING_COIL = null;
	public static ItemStack COOLING_UNIT = null;
	public static ItemStack ELECTRIC_MOTOR = null;
	public static ItemStack CARGO_MOTOR = null;
	public static ItemStack SCROLL_OF_DIMENSIONAL_TELEPOSITION = new CustomItem(Material.PAPER, "&6维度传送卷轴", 0, new String[] {"", "&c这个卷轴可以创建一个临时的黑洞", "&c将附近的实体拉向黑洞主体", "&c黑洞会将实体传送至另一个维度", "&c在那一切都变了样...", "", "&r换句话说: 把实体180° 翻转了过来"});
	public static ItemStack TOME_OF_KNOWLEDGE_SHARING = new CustomItem(Material.BOOK, "&6知识继承卷轴", 0, new String[] {"&7绑定者: &b无", "", "&e右键&7 绑定/继承 此书至你自己", "", "", "&e右键&7 继承此书绑定者所有", "&7已经解锁的研发项目"});
	public static ItemStack HARDENED_GLASS = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 8), "&7钢化玻璃", "", "&c防御爆炸破坏");
	public static ItemStack WITHER_PROOF_OBSIDIAN = new CustomItem(Material.OBSIDIAN, "&5凋零防御黑曜石", 0, new String[] {"", "&6防御凋零的爆炸破坏", "&6防御凋零的攻击伤害"});
	public static ItemStack WITHER_PROOF_GLASS = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 15), "&5凋零防御玻璃", "", "&6防御凋零的爆炸破坏", "&6防御凋零的攻击伤害");
	public static ItemStack REINFORCED_PLATE = new CustomItem(Material.PAPER, "&b强化合金板", 0);
	public static ItemStack ANCIENT_PEDESTAL = new CustomItem(Material.DISPENSER, "&d远古基座", 0, new String[] {"", "&a远古祭坛的一部分"});
    public static ItemStack ANCIENT_ALTAR = new CustomItem(Material.ENCHANTMENT_TABLE, "&d远古祭坛", 0, new String[] {"", "&a多方块祭坛用以", "&a制作魔法物品"});
	public static ItemStack DUCT_TAPE = null;
	
    public static ItemStack RAINBOW_WOOL = new CustomItem(new MaterialData(Material.WOOL), "&a彩&b虹&c羊&6毛", "", "&b可以不停地变色哦");
    public static ItemStack RAINBOW_GLASS = new CustomItem(new MaterialData(Material.STAINED_GLASS), "&a彩&b虹&c玻&6璃", "", "&b可以不停地变色哦");
    public static ItemStack RAINBOW_CLAY = new CustomItem(new MaterialData(Material.STAINED_CLAY), "&a彩&b虹&c黏&6土", "", "&b可以不停地变色哦");
    public static ItemStack RAINBOW_GLASS_PANE = new CustomItem(new MaterialData(Material.STAINED_GLASS_PANE), "&a彩&b虹&c玻&6璃&3板", "", "&b可以不停地变色哦");
    
    public static ItemStack RAINBOW_WOOL_XMAS = new CustomItem(new MaterialData(Material.WOOL), "&a彩&b虹&c羊&6毛 &7(圣诞节)", "", Christmas.color("< 圣诞节限定 >"));
    public static ItemStack RAINBOW_GLASS_XMAS = new CustomItem(new MaterialData(Material.STAINED_GLASS), "&a彩&b虹&c玻&6璃 &7(圣诞节)", "", Christmas.color("< 圣诞节限定 >"));
    public static ItemStack RAINBOW_CLAY_XMAS = new CustomItem(new MaterialData(Material.STAINED_CLAY), "&a彩&b虹&c黏&6土 &7(圣诞节)", "", Christmas.color("< 圣诞节限定 >"));
    public static ItemStack RAINBOW_GLASS_PANE_XMAS = new CustomItem(new MaterialData(Material.STAINED_GLASS_PANE), "&5&a彩&b虹&c玻&6璃&3板 &7(圣诞节)", "", Christmas.color("< 圣诞节限定 >"));
    
    public static ItemStack RAINBOW_WOOL_VALENTINE = new CustomItem(new MaterialData(Material.WOOL), "&a彩&b虹&c羊&6毛 &7(情人节)", "", "&d< 情人节限定 >");
    public static ItemStack RAINBOW_GLASS_VALENTINE = new CustomItem(new MaterialData(Material.STAINED_GLASS), "&5&a彩&b虹&c玻&6璃 &7(情人节)", "", "&d< 情人节限定 >");
    public static ItemStack RAINBOW_CLAY_VALENTINE = new CustomItem(new MaterialData(Material.STAINED_CLAY), "&a彩&b虹&c黏&6土 &7(情人节)", "", "&d< 情人节限定 >");
    public static ItemStack RAINBOW_GLASS_PANE_VALENTINE = new CustomItem(new MaterialData(Material.STAINED_GLASS_PANE), "&5&a彩&b虹&c玻&6璃&3板 &7(情人节)", "", "&d< 情人节限定 >");
    
    /*		 Ingots 		*/
	public static ItemStack COPPER_INGOT = new CustomItem(Material.CLAY_BRICK, "&b铜锭", 0, new String[0]);
	public static ItemStack TIN_INGOT = new CustomItem(Material.IRON_INGOT, "&b锡锭", 0, new String[0]);
	public static ItemStack SILVER_INGOT = new CustomItem(Material.IRON_INGOT, "&b银锭", 0, new String[0]);
	public static ItemStack ALUMINUM_INGOT = new CustomItem(Material.IRON_INGOT, "&b铝锭", 0, new String[0]);
	public static ItemStack LEAD_INGOT = new CustomItem(Material.IRON_INGOT, "&b铅锭", 0, new String[0]);
	public static ItemStack ZINC_INGOT = new CustomItem(Material.IRON_INGOT, "&b锌锭", 0, new String[0]);
	public static ItemStack MAGNESIUM_INGOT = new CustomItem(Material.IRON_INGOT, "&b镁锭", 0, new String[0]);
	
	/*		Alloy (Carbon + Iron)	*/
	public static ItemStack STEEL_INGOT = new CustomItem(Material.IRON_INGOT, "&b钢锭", 0, new String[0]);
	/*		Alloy (Copper + Tin)	*/
	public static ItemStack BRONZE_INGOT = new CustomItem(Material.CLAY_BRICK, "&b青铜锭", 0, new String[0]);
	/*		Alloy (Copper + Aluminum)	*/
	public static ItemStack DURALUMIN_INGOT = new CustomItem(Material.IRON_INGOT, "&b铝合金锭", 0, new String[0]);
	/*		Alloy (Copper + Silver)	*/
	public static ItemStack BILLON_INGOT = new CustomItem(Material.IRON_INGOT, "&b比朗金合金锭", 0, new String[0]);
	/*		Alloy (Copper + Zinc)	*/
	public static ItemStack BRASS_INGOT = new CustomItem(Material.GOLD_INGOT, "&b黄铜锭", 0, new String[0]);
	/*		Alloy (Aluminum + Brass)	*/
	public static ItemStack ALUMINUM_BRASS_INGOT = new CustomItem(Material.GOLD_INGOT, "&b铝铜锭", 0, new String[0]);
	/*		Alloy (Aluminum + Bronze)	*/
	public static ItemStack ALUMINUM_BRONZE_INGOT = new CustomItem(Material.GOLD_INGOT, "&b铝青铜锭", 0, new String[0]);
	/*		Alloy (Gold + Silver + Copper)	*/
	public static ItemStack CORINTHIAN_BRONZE_INGOT = new CustomItem(Material.GOLD_INGOT, "&b科林斯青铜锭", 0, new String[0]);
	/*		Alloy (Lead + Tin)	*/
	public static ItemStack SOLDER_INGOT = new CustomItem(Material.IRON_INGOT, "&b铅锡合金锭", 0, new String[0]);
	/*		Alloy (Steel + Iron + Carbon)	*/
	public static ItemStack DAMASCUS_STEEL_INGOT = new CustomItem(Material.IRON_INGOT, "&b大马士革钢锭", 0, new String[0]);
	/*		Alloy (Damascus Steel + Duralumin + Compressed Carbon + Aluminium Bronze)	*/
	public static ItemStack HARDENED_METAL_INGOT = new CustomItem(Material.IRON_INGOT, "&b&l硬化金属", 0);
	/*		Alloy (Hardened Metal + Corinthian Bronze + Solder + Billon + Damascus Steel)	*/
	public static ItemStack REINFORCED_ALLOY_INGOT = new CustomItem(Material.IRON_INGOT, "&b&l强化合金锭", 0);
	/*		Alloy (Iron + Silicon)		*/
	public static ItemStack FERROSILICON = new CustomItem(Material.IRON_INGOT, "&b硅铁合金" , 0);
	/*		Alloy (Iron + Gold)			*/
	public static ItemStack GILDED_IRON = new CustomItem(Material.GOLD_INGOT, "&6&l镀金铁合金", 0);	
	/*		Alloy (Redston + Ferrosilicon)	*/
	public static ItemStack REDSTONE_ALLOY = new CustomItem(Material.CLAY_BRICK, "&c红石合金锭", 0);
	/*		Alloy (Iron + Copper)		*/
	public static ItemStack NICKEL_INGOT = new CustomItem(Material.IRON_INGOT, "&b镍锭" , 0);
	/*		Alloy (Nickel + Iron + Copper)		*/
	public static ItemStack COBALT_INGOT = new CustomItem(Material.IRON_INGOT, "&9钴锭" , 0);
	
	/*		Gold		*/
	public static ItemStack GOLD_4K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(4K)", 0);
	public static ItemStack GOLD_6K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(6K)", 0);
	public static ItemStack GOLD_8K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(8K)", 0);
	public static ItemStack GOLD_10K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(10K)", 0);
	public static ItemStack GOLD_12K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(12K)", 0);
	public static ItemStack GOLD_14K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(14K)", 0);
	public static ItemStack GOLD_16K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(16K)", 0);
	public static ItemStack GOLD_18K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(18K)", 0);
	public static ItemStack GOLD_20K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(20K)", 0);
	public static ItemStack GOLD_22K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(22K)", 0);
	public static ItemStack GOLD_24K = new CustomItem(Material.GOLD_INGOT, "&e金锭 &7(24K)", 0);
	
	/*		 Dusts 		*/
	public static ItemStack IRON_DUST = new CustomItem(Material.SULPHUR, "&6铁粉", 0);
	public static ItemStack GOLD_DUST = new CustomItem(Material.GLOWSTONE_DUST, "&6金粉", 0);
	public static ItemStack TIN_DUST = new CustomItem(Material.SUGAR, "&6锡粉", 0);
	public static ItemStack COPPER_DUST = new CustomItem(Material.GLOWSTONE_DUST, "&6铜粉", 0);
	public static ItemStack SILVER_DUST = new CustomItem(Material.SUGAR, "&6银粉", 0);
	public static ItemStack ALUMINUM_DUST = new CustomItem(Material.SUGAR, "&6铝粉", 0);
	public static ItemStack LEAD_DUST = new CustomItem(Material.SULPHUR, "&6铅粉", 0);
	public static ItemStack SULFATE = new CustomItem(Material.GLOWSTONE_DUST, "&6硫酸", 0);
	public static ItemStack ZINC_DUST = new CustomItem(Material.SUGAR, "&6锌粉", 0);
	public static ItemStack MAGNESIUM_DUST = new CustomItem(Material.SUGAR, "&6镁", 0);
	public static ItemStack CARBON = null;
	public static ItemStack SILICON = new CustomItem(Material.FIREWORK_CHARGE, "&6硅", 0);
	public static ItemStack GOLD_24K_BLOCK = new CustomItem(Material.GOLD_BLOCK, "&e&l金块 &7(24K)", 0);
	
	/*		 Gems 		*/
	public static ItemStack SYNTHETIC_DIAMOND = new CustomItem(Material.DIAMOND, "&b人造钻石", 0);
	public static ItemStack SYNTHETIC_SAPPHIRE = new CustomItem(new MaterialData(Material.INK_SACK, (byte) 4), "&b人造蓝宝石");
	public static ItemStack SYNTHETIC_EMERALD = new CustomItem(Material.EMERALD, "&b人造绿宝石", 0);
	public static ItemStack CARBONADO = null;
	public static ItemStack RAW_CARBONADO = null;
	public static ItemStack URANIUM = null;
	public static ItemStack NEPTUNIUM = null;
	public static ItemStack PLUTONIUM = null;
	public static ItemStack BOOSTED_URANIUM = null;
	
	/*		Talisman		*/
	public static ItemStack TALISMAN = new CustomItem(Material.EMERALD, "&6普通护身符", 0);
	public static ItemStack TALISMAN_ANVIL = new CustomItem(Material.EMERALD, "&a铁匠护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &e每个护身符可防止1个工具损坏", "&9(会消耗掉护身符)", "", "&4&l警告:", "&4这个护身符只能保护那些", "&4不是太复杂或贵重的工具"});
	public static ItemStack TALISMAN_MINER = new CustomItem(Material.EMERALD, "&a矿工护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &a20% &7几率 &e获得双倍的矿物"});
	public static ItemStack TALISMAN_HUNTER = new CustomItem(Material.EMERALD, "&a猎人护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &a20% &7几率 &e获得双倍的怪物掉落物"});
	public static ItemStack TALISMAN_LAVA = new CustomItem(Material.EMERALD, "&a岩浆行者护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &e提升 &a防火抗性", "&9(接触岩浆后将会逐渐减弱)"});
	public static ItemStack TALISMAN_WATER = new CustomItem(Material.EMERALD, "&a海洋之心护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &e提升 &a水下呼吸", "&9(开始溺水后将会逐渐减弱)"});
	public static ItemStack TALISMAN_ANGEL = new CustomItem(Material.EMERALD, "&a天使护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &a75% &7几率 &e无视掉落伤害"});
	public static ItemStack TALISMAN_FIRE = new CustomItem(Material.EMERALD, "&a消防员护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &e提升 &a防火抗性", "&9(开始燃烧后将会逐渐减弱)"});
	public static ItemStack TALISMAN_MAGICIAN = new CustomItem(Material.EMERALD, "&a魔法师护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &a80% &7运气 &e附魔出更好的属性", "&9(有时得到额外的附魔属性)"});
	public static ItemStack TALISMAN_TRAVELLER = new CustomItem(Material.EMERALD, "&a旅行者护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &a60% &7几率 &e冲刺时获得速度增加"});
	public static ItemStack TALISMAN_WARRIOR = new CustomItem(Material.EMERALD, "&a勇士护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &e受到攻击时获得 &a力量III", "&9(会消耗掉护身符)"});
	public static ItemStack TALISMAN_KNIGHT = new CustomItem(Material.EMERALD, "&a骑士护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &a30% &7几率 &e获得&a生命恢复&e效果", "&9(持续5秒,受到攻击后将会逐渐减弱)"});
	public static ItemStack TALISMAN_WHIRLWIND = new CustomItem(Material.EMERALD, "&a暴风护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &e反弹&a 60% &e的攻击伤害"});
	public static ItemStack TALISMAN_WIZARD = new CustomItem(Material.EMERALD, "&a精灵护身符", 0, new String[] {"&6当护身符在背包里时:", "§8⇨ &e获得额外的&a 4/5 &e经验加成", "&9(也有几率降低一些附魔属性)"});
	
	/*		Staves		*/
	public static ItemStack STAFF_ELEMENTAL = new CustomItem(Material.STICK, "&6元素法杖", 0);
	public static ItemStack STAFF_WIND = new CustomItem(Material.STICK, "&6元素法杖 &7- &a&o风", 0, new String[] {"", "&7元素: &a&o风", "", "&7&e右键&7 将你自己往前吹"}, new String[] {"LUCK-1"});
	public static ItemStack STAFF_FIRE = new CustomItem(Material.STICK, "&6元素法杖 &7- &c&o火", 0, new String[] {"", "&7元素: &c&o火"}, new String[] {"FIRE_ASPECT-5"});
	public static ItemStack STAFF_WATER = new CustomItem(Material.STICK, "&6元素法杖 &7- &b&o水", 0, new String[] {"", "&7元素: &b&o水", "", "&7&e右键&7 扑灭自己身上的火"}, new String[] {"WATER_WORKER-1"});
	
	/*		 Machines 		*/
	public static ItemStack GRIND_STONE = new CustomItem(Material.DISPENSER, "&b磨石", 0, new String[] {"", "&a可以让刀更加锋利, 工具更加有效率"});
	public static ItemStack ARMOR_FORGE = new CustomItem(Material.ANVIL, "&6盔甲锻造台", 0, new String[] {"", "&a这个锻造台可以让你合成出强大的盔甲"});
	public static ItemStack SMELTERY = new CustomItem(Material.FURNACE, "&6冶炼机", 0, new String[] {"", "&a金属的高温熔炉, 可以冶炼各种金属"});
	public static ItemStack ORE_CRUSHER = new CustomItem(Material.DISPENSER, "&b矿石破碎机", 0, new String[] {"", "&a可以将矿石粉碎, 变成矿石粉"});
	public static ItemStack COMPRESSOR = new CustomItem(Material.PISTON_BASE, "&b压缩机", 0, new String[] {"", "&a压缩物品..."});
	public static ItemStack PRESSURE_CHAMBER = new CustomItem(Material.GLASS, "&b压力舱", 0, new String[] {"", "&a压缩更多物品..."});
	public static ItemStack MAGIC_WORKBENCH = new CustomItem(Material.WORKBENCH, "&6魔法工作台", 0, new String[] {"", "&a给你的物品注入魔法的力量吧"});
	public static ItemStack ORE_WASHER = new CustomItem(Material.CAULDRON_ITEM, "&6矿石清洗机", 0, new String[] {"", "&a将矿物清洗和过滤干净...", "&a还可以给你一些小石头"});
	public static ItemStack SAW_MILL = new CustomItem(Material.IRON_FENCE, "&6木材加工机", 0, new String[] {"", "&a可以从1个木头里提取出8块木板"});
	public static ItemStack COMPOSTER = new CustomItem(Material.CAULDRON_ITEM, "&6堆肥机", 0, new String[] {"", "&a可以使物品堆积一段时间后转化为有机的肥料..."});
	public static ItemStack ENHANCED_CRAFTING_TABLE = new CustomItem(Material.WORKBENCH, "&e加强工作台", 0, new String[] {"", "&a普通的工作台无法hold得住这么强大的力量..."});
	public static ItemStack CRUCIBLE = new CustomItem(Material.CAULDRON_ITEM, "&c方嗣童的坩埚", 0, new String[] {"", "&a用来将物品炼制成液体...", "&9方嗣童通常用来炼制超神水"});
	public static ItemStack JUICER = new CustomItem(Material.GLASS_BOTTLE, "&6榨汁机", 0, new String[] {"", "&a用来制作各种果汁~嗯~香甜的感觉"});
	
	public static ItemStack SOLAR_PANEL = new CustomItem(Material.DAYLIGHT_DETECTOR, "&b太阳能发电板", 0, new String[] {"", "&a从阳光中获取能量"});
	public static ItemStack SOLAR_ARRAY = new CustomItem(Material.DAYLIGHT_DETECTOR, "&b太阳能发电板阵列", 0, new String[] {"", "&a从阳光中获取能量"});
	public static ItemStack DIGITAL_MINER = new CustomItem(Material.IRON_PICKAXE, "&b科技采矿镐", 0, new String[] {"", "&a挖掘一切!!"});
	public static ItemStack ADVANCED_DIGITAL_MINER = new CustomItem(Material.DIAMOND_PICKAXE, "&6高级科技采矿镐", 0, new String[] {"", "&a挖掘一切!!", "&a然后会自动将你的矿石粉碎"});
	public static ItemStack AUTOMATED_PANNING_MACHINE = new CustomItem(Material.BOWL, "&6自动淘金盘", 0, new String[] {"", "&a一个多方块版本的淘金盘"});

	public static ItemStack HOLOGRAM_PROJECTOR = new CustomItem(new MaterialData(Material.STEP, (byte) 7), "&bSONY全息投影仪", "", "&r创建一段可编辑的全息投影文本");
	
	/*		 Enhanced Furnaces 		*/
	public static ItemStack ENHANCED_FURNACE = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eI", 0, new String[] {"", "&7加工速度: &e1x", "&7燃料效率: &e1x", "&7运气倍数 &e1x"});
	public static ItemStack ENHANCED_FURNACE_2 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eII", 0, new String[] {"", "&7加工速度: &e2x", "&7燃料效率: &e1x", "&7运气倍数 &e1x"});
	public static ItemStack ENHANCED_FURNACE_3 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eIII", 0, new String[] {"", "&7加工速度: &e2x", "&7燃料效率: &e2x", "&7运气倍数 &e1x"});
	public static ItemStack ENHANCED_FURNACE_4 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eIV", 0, new String[] {"", "&7加工速度: &e3x", "&7燃料效率: &e2x", "&7运气倍数 &e1x"});
	public static ItemStack ENHANCED_FURNACE_5 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eV", 0, new String[] {"", "&7加工速度: &e3x", "&7燃料效率: &e2x", "&7运气倍数 &e2x"});
	public static ItemStack ENHANCED_FURNACE_6 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eVI", 0, new String[] {"", "&7加工速度: &e3x", "&7燃料效率: &e3x", "&7运气倍数 &e2x"});
	public static ItemStack ENHANCED_FURNACE_7 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eVII", 0, new String[] {"", "&7加工速度: &e4x", "&7燃料效率: &e3x", "&7运气倍数 &e2x"});
	public static ItemStack ENHANCED_FURNACE_8 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eVIII", 0, new String[] {"", "&7加工速度: &e4x", "&7燃料效率: &e4x", "&7运气倍数 &e2x"});
	public static ItemStack ENHANCED_FURNACE_9 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eIX", 0, new String[] {"", "&7加工速度: &e5x", "&7燃料效率: &e4x", "&7运气倍数 &e2x"});
	public static ItemStack ENHANCED_FURNACE_10 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eX", 0, new String[] {"", "&7加工速度: &e5x", "&7燃料效率: &e5x", "&7运气倍数 &e2x"});
	public static ItemStack ENHANCED_FURNACE_11 = new CustomItem(Material.FURNACE, "&6加强的熔炉 - &eXI", 0, new String[] {"", "&7加工速度: &e5x", "&7燃料效率: &e5x", "&7运气倍数 &e3x"});
	public static ItemStack REINFORCED_FURNACE = new CustomItem(Material.FURNACE, "&6海克斯熔炉", 0, new String[] {"", "&7加工速度: &e10x", "&7燃料效率: &e10x", "&7运气倍数 &e3x"});
	public static ItemStack CARBONADO_EDGED_FURNACE = new CustomItem(Material.FURNACE, "&6黑金刚石镶边熔炉", 0, new String[] {"", "&7加工速度: &e20x", "&7燃料效率: &e10x", "&7运气倍数 &e3x"});
	
	public static ItemStack BLOCK_PLACER = new CustomItem(Material.DISPENSER, "&b方块放置机", 0, new String[] {"", "&a所有在这个放置器里的方块", "&a都将会被自动放置"});
	
	/*		Soulbound Items		*/
	public static ItemStack SOULBOUND_SWORD = new CustomItem(Material.DIAMOND_SWORD, "&c灵魂绑定之剑", 0);
	public static ItemStack SOULBOUND_BOW = new CustomItem(Material.BOW, "&c灵魂绑定之弓", 0);
	public static ItemStack SOULBOUND_PICKAXE = new CustomItem(Material.DIAMOND_PICKAXE, "&c灵魂绑定之镐", 0);
	public static ItemStack SOULBOUND_AXE = new CustomItem(Material.DIAMOND_AXE, "&c灵魂绑定之斧", 0);
	public static ItemStack SOULBOUND_SHOVEL = new CustomItem(Material.DIAMOND_SPADE, "&c灵魂绑定之锹", 0);
	public static ItemStack SOULBOUND_HOE = new CustomItem(Material.DIAMOND_HOE, "&c灵魂绑定之锄", 0);
	
	public static ItemStack SOULBOUND_HELMET = new CustomItem(Material.DIAMOND_HELMET, "&c灵魂绑定头盔", 0);
	public static ItemStack SOULBOUND_CHESTPLATE = new CustomItem(Material.DIAMOND_CHESTPLATE, "&c灵魂绑定胸甲", 0);
	public static ItemStack SOULBOUND_LEGGINGS = new CustomItem(Material.DIAMOND_LEGGINGS, "&c灵魂绑定护腿", 0);
	public static ItemStack SOULBOUND_BOOTS = new CustomItem(Material.DIAMOND_BOOTS, "&c灵魂绑定靴子", 0);
	
	/*		Runes				*/
	public static ItemStack BLANK_RUNE = null;
	public static ItemStack RUNE_AIR = null;
	public static ItemStack RUNE_WATER = null;
	public static ItemStack RUNE_FIRE = null;
	public static ItemStack RUNE_EARTH = null;
	public static ItemStack RUNE_ENDER = null;
	public static ItemStack RUNE_RAINBOW = null;
	
	static {
		ItemStack itemB = new ItemStack(Material.FIREWORK_CHARGE);
		FireworkEffectMeta imB = (FireworkEffectMeta) itemB.getItemMeta();
		imB.setEffect(FireworkEffect.builder().with(Type.BURST).with(Type.BURST).withColor(Color.BLACK).build());
		imB.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&8空符文"));
		itemB.setItemMeta(imB);
		BLANK_RUNE = itemB;
		
		ItemStack itemA = new ItemStack(Material.FIREWORK_CHARGE);
		FireworkEffectMeta imA = (FireworkEffectMeta) itemA.getItemMeta();
		imA.setEffect(FireworkEffect.builder().with(Type.BURST).withColor(Color.AQUA).build());
		imA.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&7远古符文&8&l[&a&l天&8&l]"));
		itemA.setItemMeta(imA);
		RUNE_AIR = itemA;
		
		ItemStack itemW = new ItemStack(Material.FIREWORK_CHARGE);
		FireworkEffectMeta imW = (FireworkEffectMeta) itemW.getItemMeta();
		imW.setEffect(FireworkEffect.builder().with(Type.BURST).withColor(Color.BLUE).build());
		imW.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&7远古符文&8&l[&b&l水&8&l]"));
		itemW.setItemMeta(imW);
		RUNE_WATER = itemW;
		
		ItemStack itemF = new ItemStack(Material.FIREWORK_CHARGE);
		FireworkEffectMeta imF = (FireworkEffectMeta) itemF.getItemMeta();
		imF.setEffect(FireworkEffect.builder().with(Type.BURST).withColor(Color.RED).build());
		imF.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&7远古符文&8&l[&c&l火&8&l]"));
		itemF.setItemMeta(imF);
		RUNE_FIRE = itemF;
		
		ItemStack itemE = new ItemStack(Material.FIREWORK_CHARGE);
		FireworkEffectMeta imE = (FireworkEffectMeta) itemE.getItemMeta();
		imE.setEffect(FireworkEffect.builder().with(Type.BURST).withColor(Color.ORANGE).build());
		imE.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&7远古符文&8&l[&6&l土&8&l]"));
		itemE.setItemMeta(imE);
		RUNE_EARTH = itemE;
		
		ItemStack itemN = new ItemStack(Material.FIREWORK_CHARGE);
		FireworkEffectMeta imN = (FireworkEffectMeta) itemN.getItemMeta();
		imN.setEffect(FireworkEffect.builder().with(Type.BURST).withColor(Color.PURPLE).build());
		imN.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&7远古符文&8&l[&8&l末影&8&l]"));
		itemN.setItemMeta(imN);
		RUNE_ENDER = itemN;
		
		ItemStack itemR = new ItemStack(Material.FIREWORK_CHARGE);
		FireworkEffectMeta imR = (FireworkEffectMeta) itemR.getItemMeta();
		imR.setEffect(FireworkEffect.builder().with(Type.BURST).withColor(Color.PURPLE).build());
		imR.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&7远古符文&8&l[&d&l彩虹&8&l]"));
		itemR.setItemMeta(imR);
		RUNE_RAINBOW = itemR;
	}
	
	/*		Electricity			*/
	public static ItemStack SOLAR_GENERATOR = new CustomItem(new ItemStack(Material.DAYLIGHT_DETECTOR), "&b太阳能发电机", "", "&e基础发电机", "&8\u21E8 &e\u26A1 &70 J 储电量", "&8\u21E8 &e\u26A1 &74 J/s");
	public static ItemStack SOLAR_GENERATOR_2 = new CustomItem(new ItemStack(Material.DAYLIGHT_DETECTOR), "&c高级太阳能发电机", "", "&a中级发电机", "&8\u21E8 &e\u26A1 &70 J 储电量", "&8\u21E8 &e\u26A1 &716 J/s");
	public static ItemStack SOLAR_GENERATOR_3 = new CustomItem(new ItemStack(Material.DAYLIGHT_DETECTOR), "&6黑金刚石太阳能发电机", "", "&4顶级发电机", "&8\u21E8 &e\u26A1 &70 J 储电量", "&8\u21E8 &e\u26A1 &764 J/s");
	public static ItemStack SOLAR_GENERATOR_4 = new CustomItem(new ItemStack(Material.DAYLIGHT_DETECTOR), "&e月光科技发电机", "", "&9在夜晚工作", "", "&4顶级发电机", "&8\u21E8 &e\u26A1 &70 J 储电量", "&8\u21E8 &e\u26A1 &7256 J/s (白天)", "&8\u21E8 &e\u26A1 &7128 J/s (夜晚)");
	
	public static ItemStack COAL_GENERATOR = null;
	public static ItemStack LAVA_GENERATOR = null;
	
	public static ItemStack ELECTRIC_FURNACE = new CustomItem(new ItemStack(Material.FURNACE), "&c电炉", "", "&e基础机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &74 J/s");
	public static ItemStack ELECTRIC_FURNACE_2 = new CustomItem(new ItemStack(Material.FURNACE), "&c电炉 &7- &eII", "", "&a中级机器", "&8\u21E8 &7速度: 2x", "&8\u21E8 &e\u26A1 &76 J/s");
	public static ItemStack ELECTRIC_FURNACE_3 = new CustomItem(new ItemStack(Material.FURNACE), "&c电炉 &7- &eIII", "", "&a中级机器", "&8\u21E8 &7速度: 4x", "&8\u21E8 &e\u26A1 &710 J/s");
	
	public static ItemStack ELECTRIC_ORE_GRINDER = new CustomItem(new ItemStack(Material.FURNACE), "&c电动矿石粉碎机", "","&a同时带有磨刀功能的矿石粉碎机", "", "&6高级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &712 J/s");
	public static ItemStack ELECTRIC_ORE_GRINDER_2 = new CustomItem(new ItemStack(Material.FURNACE), "&c电动矿石粉碎机 &7(&eII&7)", "","&a同时带有磨刀功能的矿石粉碎机(加强版)", "", "&4顶级机器", "&8\u21E8 &7速度: 4x", "&8\u21E8 &e\u26A1 &730 J/s");
	public static ItemStack ELECTRIC_INGOT_PULVERIZER = new CustomItem(new ItemStack(Material.FURNACE), "&c电动铸锭机", "", "&e可以把锭打成粉", "", "&a中级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &714 J/s");
	public static ItemStack AUTO_ENCHANTER = new CustomItem(new ItemStack(Material.ENCHANTMENT_TABLE), "&5自动附魔机", "", "&a中级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &718 J/s");
	public static ItemStack AUTO_DISENCHANTER = new CustomItem(new ItemStack(Material.ENCHANTMENT_TABLE), "&5自动祛魔机", "", "&a中级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &718 J/s");
	public static ItemStack AUTO_ANVIL = new CustomItem(new ItemStack(Material.IRON_BLOCK), "&b自动铁砧", "", "&6高级机器", "&8\u21E8 &7修复耐久: 10%", "&8\u21E8 &e\u26A1 &724 J/s");
	public static ItemStack AUTO_ANVIL_2 = new CustomItem(new ItemStack(Material.IRON_BLOCK), "&b自动铁砧 Mk.II", "", "&4顶级机器", "&8\u21E8 &7修复耐久: 25%", "&8\u21E8 &e\u26A1 &732 J/s");
	
	public static ItemStack BIO_REACTOR = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 5), "&2生化反应发电机", "", "&9平均发电", "&8\u21E8 &e\u26A1 &7128 J 储电量", "&8\u21E8 &e\u26A1 &78 J/s");
	public static ItemStack MULTIMETER = new CustomItem(new MaterialData(Material.WATCH), "&e万用表", "", "&9测量方块中储存的能量(单位:J)");
	public static ItemStack SMALL_CAPACITOR = null, MEDIUM_CAPACITOR = null, BIG_CAPACITOR = null, LARGE_CAPACITOR = null, CARBONADO_EDGED_CAPACITOR = null;
	
	/*		Robots				*/
	public static ItemStack PROGRAMMABLE_ANDROID = null;
	public static ItemStack PROGRAMMABLE_ANDROID_MINER = null;
	public static ItemStack PROGRAMMABLE_ANDROID_BUTCHER = null;
	public static ItemStack PROGRAMMABLE_ANDROID_FARMER = null;
	public static ItemStack PROGRAMMABLE_ANDROID_WOODCUTTER = null;
	public static ItemStack PROGRAMMABLE_ANDROID_FISHERMAN = null;

	public static ItemStack PROGRAMMABLE_ANDROID_2 = null;
	public static ItemStack PROGRAMMABLE_ANDROID_2_FISHERMAN = null;
	public static ItemStack PROGRAMMABLE_ANDROID_2_FARMER = null;
	public static ItemStack PROGRAMMABLE_ANDROID_2_BUTCHER = null;

	public static ItemStack PROGRAMMABLE_ANDROID_3 = null;
	public static ItemStack PROGRAMMABLE_ANDROID_3_FISHERMAN = null;
	public static ItemStack PROGRAMMABLE_ANDROID_3_BUTCHER = null;
	
	/*		GPS					*/
	public static ItemStack GPS_TRANSMITTER = null;
	public static ItemStack GPS_TRANSMITTER_2 = null;
	public static ItemStack GPS_TRANSMITTER_3 = null;
	public static ItemStack GPS_TRANSMITTER_4 = null;
	
	public static ItemStack GPS_CONTROL_PANEL = null;
	public static ItemStack GPS_MARKER_TOOL = new CustomItem(new MaterialData(Material.REDSTONE_TORCH_ON), "&bGPS 标记工具", "", "&e放置此工具以设置一个坐标的标记点...", "&e可以给标记点命名和传送");
	public static ItemStack GPS_EMERGENCY_TRANSMITTER = null;
	public static ItemStack GPS_GEO_SCANNER = null;
	
	public static ItemStack ANDROID_INTERFACE_FUEL = new CustomItem(new ItemStack(Material.DISPENSER), "&7机器人访问接口 &c(燃料)", "", "&b机器人将取出接口里面存放的燃料", "&b并放入自身的燃料槽中...", "&9(当脚本内有指定机器人这么做)");
	public static ItemStack ANDROID_INTERFACE_ITEMS = new CustomItem(new ItemStack(Material.DISPENSER), "&7机器人访问接口 &9(物品)", "", "&b储存在机器人仓库中的物品将会被", "&b放入这个接口中...", "&9(当脚本内有指定机器人这么做)");

	public static ItemStack BUCKET_OF_OIL = null;
	public static ItemStack BUCKET_OF_FUEL = null;
	public static ItemStack OIL_PUMP = null;

	public static ItemStack REFINERY = new CustomItem(new ItemStack(Material.PISTON_BASE), "&6冶炼厂", "", "&a提炼石油以制作燃料");
	public static ItemStack COMBUSTION_REACTOR = null;
	public static ItemStack ANDROID_MEMORY_CORE = null;
	
	public static ItemStack GPS_TELEPORTER_PYLON = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 10), "&5GPS 传送矩阵 - 基座", "", "&7传送组件");
	public static ItemStack GPS_TELEPORTATION_MATRIX = new CustomItem(new MaterialData(Material.IRON_BLOCK), "&bGPS 传送矩阵", "", "&6这个是你的传送器的主要组件", "", "&a这个传送矩阵可以让玩家传送至", "&a它所有的标记点...", "", "&e使用方法:", "&71) 使用&b GPS 标记工具 &7设置标记点", "&72) 在地上摆放 &c3x3&7 的&b GPS 传送矩阵 - 基座", "&73) 在 3x3 的基座中间放入一个&b GPS 传送矩阵", "&74) 在&b GPS 传送矩阵 &7上放置一个&b GPS 传送矩阵激活装置 ", "&75) 踩上踏板激活后选择标记点即可传送...");
	public static ItemStack GPS_ACTIVATION_DEVICE_SHARED = new CustomItem(new MaterialData(Material.STONE_PLATE), "&bGPS 传送矩阵激活装置 &3(共享的)", "", "&7将此装置放到GPS传送矩阵上", "&7并踩上踏板激活传送事件");
	public static ItemStack GPS_ACTIVATION_DEVICE_PERSONAL = new CustomItem(new MaterialData(Material.STONE_PLATE), "&bGPS 传送矩阵激活装置 &a(私人的)", "", "&7将此装置放到GPS传送矩阵上", "&7并踩上踏板激活传送事件", "", "&c这个装置只允许放置者使用...");

	public static ItemStack ELEVATOR = new CustomItem(new MaterialData(Material.STONE_PLATE), "&b电梯板", "", "&7在每层放置一块电梯板", "&7你将能在它们之间互相传送...", "", "&e右键此方块 &7来命名它");
	
	public static ItemStack INFUSED_HOPPER = new CustomItem(new MaterialData(Material.HOPPER), "&5吸附式漏斗", "", "&7自动收集周围 &e7x7x7&7 内的物品");

	public static ItemStack PLASTIC_SHEET = new CustomItem(new MaterialData(Material.PAPER), "&r塑料薄膜");
	public static ItemStack HEATED_PRESSURE_CHAMBER = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 8), "&c加热压力舱", "", "&4顶级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &710 J/s");
	public static ItemStack HEATED_PRESSURE_CHAMBER_2 = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 8), "&c加热压力舱 &7- &eII", "", "&4顶级机器", "&8\u21E8 &7速度: 5x", "&8\u21E8 &e\u26A1 &744 J/s");
	
	public static ItemStack ELECTRIC_SMELTERY = new CustomItem(new MaterialData(Material.FURNACE), "&c电动冶炼机", "", "&e仅可以合金,不能打粉", "", "&4顶级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &720 J/s");
	public static ItemStack ELECTRIC_SMELTERY_2 = new CustomItem(new MaterialData(Material.FURNACE), "&c电动冶炼机 &7- &eII", "", "&e仅可以合金,不能打粉", "", "&4顶级机器", "&8\u21E8 &7速度: 3x", "&8\u21E8 &e\u26A1 &740 J/s");
	
	public static ItemStack ELECTRIFIED_CRUCIBLE = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 14), "&c碳压机", "", "&4顶级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &748 J/s");
	public static ItemStack ELECTRIFIED_CRUCIBLE_2 = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 14), "&c碳压机 &7- &eII", "", "&4顶级机器", "&8\u21E8 &7速度: 2x", "&8\u21E8 &e\u26A1 &780 J/s");
	public static ItemStack ELECTRIFIED_CRUCIBLE_3 = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 14), "&c碳压机 &7- &eIII", "", "&4顶级机器", "&8\u21E8 &7速度: 4x", "&8\u21E8 &e\u26A1 &7120 J/s");

	public static ItemStack CARBON_PRESS = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 15), "&c碳压机", "", "&4顶级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &720 J/s");
	public static ItemStack CARBON_PRESS_2 = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 15), "&c碳压机 &7- &eII", "", "&4顶级机器", "&8\u21E8 &7速度: 3x", "&8\u21E8 &e\u26A1 &750 J/s");
	public static ItemStack CARBON_PRESS_3 = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 15), "&c碳压机 &7- &eIII", "", "&4顶级机器", "&8\u21E8 &7速度: 15x", "&8\u21E8 &e\u26A1 &7180 J/s");
	
	public static ItemStack BLISTERING_INGOT = new CustomItem(new MaterialData(Material.GOLD_INGOT), "&6发泡的锭 &7(33%)", "", "&b辐射等级: &c高", "&4&o必需要身穿生化防护服套装");
	public static ItemStack BLISTERING_INGOT_2 = new CustomItem(new MaterialData(Material.GOLD_INGOT), "&6发泡的锭 &7(66%)", "", "&b辐射等级: &c高", "&4&o必需要身穿生化防护服套装");
	public static ItemStack BLISTERING_INGOT_3 = new CustomItem(new MaterialData(Material.GOLD_INGOT), "&6发泡的锭", "", "&b辐射等级: &c高", "&4&o必需要身穿生化防护服套装");
	
	public static ItemStack ENERGY_REGULATOR = null;
	public static ItemStack DEBUG_FISH = new CustomItem(new MaterialData(Material.RAW_FISH), "&3这条鱼多少钱?", "", "&e右键 &r任意方块来查看该方块的数据", "&e左键 &r打破方块", "&eShift + 左键 &r任意方块抹去该方块的数据", "&eShift + 右键 &r放置一个占位符方块");


	public static ItemStack NETHER_ICE = null;
	public static ItemStack ENRICHED_NETHER_ICE = null;
	public static ItemStack NETHER_ICE_COOLANT_CELL = null;
	public static ItemStack NETHER_DRILL = new CustomItem(new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 14), "&6下界钻头", "", "&a可以让你采集下界冰", "", "&4顶级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &7102 J/s", "", "&c&l! &c只能在末地使用!", "&c&l! &c确保已使用 Geo-Scan 扫过此区块"));
	
	// Cargo
	public static ItemStack CARGO_MANAGER = null;
	public static ItemStack CARGO_NODE = null;
	public static ItemStack CARGO_INPUT = null;
	public static ItemStack CARGO_OUTPUT = null;
	public static ItemStack CARGO_OUTPUT_ADVANCED = null;

	public static ItemStack AUTO_BREEDER = null;
	
	public static ItemStack ORGANIC_FOOD = null;
	public static ItemStack ORGANIC_FOOD2 = null;
	public static ItemStack ORGANIC_FOOD3 = null;
	public static ItemStack ORGANIC_FOOD4 = null;
	public static ItemStack ORGANIC_FOOD5 = null;
	public static ItemStack ORGANIC_FOOD6 = null;
	public static ItemStack ORGANIC_FOOD7 = null;
	public static ItemStack ORGANIC_FOOD8 = null;
	
	public static ItemStack FERTILIZER = null;
	public static ItemStack FERTILIZER2 = null;
	public static ItemStack FERTILIZER3 = null;
	public static ItemStack FERTILIZER4 = null;
	public static ItemStack FERTILIZER5 = null;
	public static ItemStack FERTILIZER6 = null;
	public static ItemStack FERTILIZER7 = null;
	public static ItemStack FERTILIZER8 = null;
	
	public static ItemStack ANIMAL_GROWTH_ACCELERATOR = null;
	public static ItemStack CROP_GROWTH_ACCELERATOR = null;
	public static ItemStack CROP_GROWTH_ACCELERATOR_2 = null;

	public static ItemStack FOOD_FABRICATOR = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 13), "&c食品加工机", "", "&7生产&a有机食品", "", "&6高级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &7256 J 储电量", "&8\u21E8 &e\u26A1 &714 J/s");
	public static ItemStack FOOD_FABRICATOR_2 = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 13), "&c食品加工机 &7(&eII&7)", "", "&7生产&a有机食品", "", "&4顶级机器", "&8\u21E8 &7速度: 6x", "&8\u21E8 &e\u26A1 &7512 J 储电量", "&8\u21E8 &e\u26A1 &748 J/s");
	
	public static ItemStack FOOD_COMPOSTER = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 13), "&c食品堆肥机", "", "&7生产&a有机肥料", "", "&6高级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &7256 J 储电量", "&8\u21E8 &e\u26A1 &716 J/s");
	public static ItemStack FOOD_COMPOSTER_2 = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 13), "&c食品堆肥机 &7(&eII&7)", "", "&7生产&a有机肥料", "", "&4顶级机器", "&8\u21E8 &7速度: 10x", "&8\u21E8 &e\u26A1 &7512 J 储电量", "&8\u21E8 &e\u26A1 &752 J/s");

	public static ItemStack XP_COLLECTOR = null;
	public static ItemStack REACTOR_COOLANT_CELL = null;

	public static ItemStack NUCLEAR_REACTOR = null;
	public static ItemStack NETHERSTAR_REACTOR = null;
	public static ItemStack REACTOR_ACCESS_PORT = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 9), "&2反应堆仓访问接口", "", "&6允许你通过一个货运节点接入反应堆仓", "&6也可以作为一个缓冲器使用", "", "§8⇨ &7必须放置在 &e反应堆仓 &7上 &a3个方块 &7的距离");
	
	public static ItemStack FREEZER = null;
	public static ItemStack FREEZER_2 = null;
	
	public static ItemStack ELECTRIC_GOLD_PAN = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 12), "&6电动淘金盘", "", "&e基础机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &72 J/s");
	public static ItemStack ELECTRIC_GOLD_PAN_2 = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 12), "&6电动淘金盘 &7(&eII&7)", "", "&e基础机器", "&8\u21E8 &7速度: 3x", "&8\u21E8 &e\u26A1 &74 J/s");
	public static ItemStack ELECTRIC_GOLD_PAN_3 = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 12), "&6电动淘金盘 &7(&eIII&7)", "", "&4顶级机器", "&8\u21E8 &7速度: 10x", "&8\u21E8 &e\u26A1 &714 J/s");

	public static ItemStack ELECTRIC_DUST_WASHER = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 11), "&3电动矿石清洗机", "", "&e基础机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &76 J/s");
	public static ItemStack ELECTRIC_DUST_WASHER_2 = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 11), "&3电动矿石清洗机 &7(&eII&7)", "", "&e基础机器", "&8\u21E8 &7速度: 2x", "&8\u21E8 &e\u26A1 &710 J/s");
	public static ItemStack ELECTRIC_DUST_WASHER_3 = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 11), "&3电动矿石清洗机 &7(&eIII&7)", "", "&4顶级机器", "&8\u21E8 &7速度: 10x", "&8\u21E8 &e\u26A1 &730 J/s");

	public static ItemStack ELECTRIC_INGOT_FACTORY = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 14), "&c电动铸锭机", "", "&e基础机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &78 J/s");
	public static ItemStack ELECTRIC_INGOT_FACTORY_2 = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 14), "&c电动铸锭机 &7(&eII&7)", "", "&e基础机器", "&8\u21E8 &7速度: 2x", "&8\u21E8 &e\u26A1 &714 J/s");
	public static ItemStack ELECTRIC_INGOT_FACTORY_3 = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 14), "&c电动铸锭机 &7(&eIII&7)", "", "&4顶级机器", "&8\u21E8 &7速度: 8x", "&8\u21E8 &e\u26A1 &740 J/s");

	public static ItemStack AUTOMATED_CRAFTING_CHAMBER = new CustomItem(new MaterialData(Material.WORKBENCH), "&b全自动合成机", "", "&6高级机器", "&8\u21E8 &e\u26A1 &710 J/物品");
	public static ItemStack FLUID_PUMP = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 11), "&9流体泵", "", "&6高级机器", "&8\u21E8 &e\u26A1 &732 J/方块");
	public static ItemStack CHARGING_BENCH = new CustomItem(new MaterialData(Material.WORKBENCH), "&6充电座", "", "&b可以给你的物品充电(例如喷气背包)...", "", "&e基础机器", "&8\u21E8 &e\u26A1 &7128 J 储电量", "&8\u21E8 &e\u26A1 &7能源损耗: &c50%");

	public static ItemStack WITHER_ASSEMBLER = new CustomItem(new MaterialData(Material.OBSIDIAN), "&5凋零生成机", "", "&4顶级机器", "&8\u21E8 &7冷却时间: &b30秒", "&8\u21E8 &e\u26A1 &74096 J 储电量", "&8\u21E8 &e\u26A1 &74096 J/凋零");
	
	public static ItemStack TRASH_CAN = null;
	
	public static ItemStack ELYTRA = new CustomItem(new ItemStack(Material.ELYTRA), "&f鞘翅"); //TODO 修复鞘翅不能命名的问题
	public static ItemStack ELYTRA_SCALE = new CustomItem(new ItemStack(Material.FEATHER), "&b鞘翅鳞片");
	public static ItemStack INFUSED_ELYTRA = new CustomItem(new CustomItem(ELYTRA, "&5吸附式鞘翅"), new String[] {"MENDING-1"});
	public static ItemStack SOULBOUND_ELYTRA = new CustomItem(ELYTRA, "&c灵魂绑定鞘翅");
	
	// ChestTerminal Addon
	
	public static ItemStack CHEST_TERMINAL = null;
	public static ItemStack CT_IMPORT_BUS = null;
	public static ItemStack CT_EXPORT_BUS = null;
	
	static {
		try {
			PORTABLE_DUSTBIN = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzJkNDEwNDJjZTk5MTQ3Y2MzOGNhYzllNDY3NDE1NzZlN2VlNzkxMjgzZTZmYWM4ZDMyOTJjYWUyOTM1ZjFmIn19fQ=="), "&6便携式垃圾箱", "", "&7你的便携式物品摧毁器", "", "&e右键&7 打开");
			TRASH_CAN = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzJkNDEwNDJjZTk5MTQ3Y2MzOGNhYzllNDY3NDE1NzZlN2VlNzkxMjgzZTZmYWM4ZDMyOTJjYWUyOTM1ZjFmIn19fQ=="), "&3垃圾箱", "", "&7放入它的物品都将被销毁");
			CAN = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTRkYTk3ZjA4MGUzOTViODQyYzRjYzgyYTg0MDgyM2Q0ZGJkOGNhNjg4YTIwNjg1M2U1NzgzZTRiZmRjMDEyIn19fQ=="), "&r易拉罐");
			
			STONE_CHUNK = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2U4ZjVhZGIxNGQ2YzlmNmI4MTBkMDI3NTQzZjFhOGMxZjQxN2UyZmVkOTkzYzk3YmNkODljNzRmNWUyZTgifX19"), "&6石块");
			
			INFUSED_MAGNET = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWJhOGViYzRjNmE4MTczMDk0NzQ5OWJmN2UxZDVlNzNmZWQ2YzFiYjJjMDUxZTk2ZDM1ZWIxNmQyNDYxMGU3In19fQ=="), "&a吸附式磁铁" , "", "&b这个磁铁有魔法...", "&b会吸引附近掉落的物品并捡起来", "&6只要这个磁铁在你背包里(或手持)", "", "&7按住 &eShift&7 捡起周围的物品");
			MAGNET = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWJhOGViYzRjNmE4MTczMDk0NzQ5OWJmN2UxZDVlNzNmZWQ2YzFiYjJjMDUxZTk2ZDM1ZWIxNmQyNDYxMGU3In19fQ=="), "&c磁铁");
			ELECTRO_MAGNET = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWJhOGViYzRjNmE4MTczMDk0NzQ5OWJmN2UxZDVlNzNmZWQ2YzFiYjJjMDUxZTk2ZDM1ZWIxNmQyNDYxMGU3In19fQ=="), "&c电磁铁");
			ELECTRIC_MOTOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGNiY2EwMTJmNjdlNTRkZTlhZWU3MmZmNDI0ZTA1NmMyYWU1OGRlNWVhY2M5NDlhYjJiY2Q5NjgzY2VjIn19fQ=="), "&c电动马达");
			CARGO_MOTOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGNiY2EwMTJmNjdlNTRkZTlhZWU3MmZmNDI0ZTA1NmMyYWU1OGRlNWVhY2M5NDlhYjJiY2Q5NjgzY2VjIn19fQ=="), "&3货运马达");
			
			BACKPACK_SMALL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDBjYjFlNjdiNTEyYWIyZDRiZjNkN2FjZTBlYWFmNjFjMzJjZDQ2ODFkZGMzOTg3Y2ViMzI2NzA2YTMzZmEifX19"), "&e迷你背包", new String[] {"", "&7容量: &e9", "&7ID: <ID>", "", "&7&e右键&7 打开"});
			BACKPACK_MEDIUM = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDBjYjFlNjdiNTEyYWIyZDRiZjNkN2FjZTBlYWFmNjFjMzJjZDQ2ODFkZGMzOTg3Y2ViMzI2NzA2YTMzZmEifX19"), "&e背包", new String[] {"", "&7容量: &e18", "&7ID: <ID>", "", "&7&e右键&7 打开"});
			BACKPACK_LARGE = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDBjYjFlNjdiNTEyYWIyZDRiZjNkN2FjZTBlYWFmNjFjMzJjZDQ2ODFkZGMzOTg3Y2ViMzI2NzA2YTMzZmEifX19"), "&e大背包", new String[] {"", "&7容量: &e27", "&7ID: <ID>", "", "&7&e右键&7 打开"});
			WOVEN_BACKPACK = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDBjYjFlNjdiNTEyYWIyZDRiZjNkN2FjZTBlYWFmNjFjMzJjZDQ2ODFkZGMzOTg3Y2ViMzI2NzA2YTMzZmEifX19"), "&e阿迪王背包", new String[] {"", "&7容量: &e36", "&7ID: <ID>", "", "&7&e右键&7 打开"});
			GILDED_BACKPACK = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDBjYjFlNjdiNTEyYWIyZDRiZjNkN2FjZTBlYWFmNjFjMzJjZDQ2ODFkZGMzOTg3Y2ViMzI2NzA2YTMzZmEifX19"), "&e镀金背包", new String[] {"", "&7容量: &e45", "&7ID: <ID>", "", "&7&e右键&7 打开"});
			BOUND_BACKPACK = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmEzYjM0ODYyYjlhZmI2M2NmOGQ1Nzc5OTY2ZDNmYmE3MGFmODJiMDRlODNmM2VhZjY0NDlhZWJhIn19fQ=="), "&c灵魂绑定背包", new String[] {"", "&7容量: &e36", "&7ID: <ID>", "", "&7&e右键&7 打开"});
			COOLER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDRjMTU3MjU4NGViNWRlMjI5ZGU5ZjVhNGY3NzlkMGFhY2JhZmZkMzNiY2IzM2ViNDUzNmE2YTJiYzZhMSJ9fX0="), "&b便携式冷藏箱", new String[] {"&c允许你存储果汁/冰沙", "", "&9如果你的背包里有这些东西那么", "&9当你饿的时候将会自动消耗它们", "", "&7容量: &e27", "&7ID: <ID>", "", "&7&e右键&7 打开"});
			ENDER_BACKPACK = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmEzYjM0ODYyYjlhZmI2M2NmOGQ1Nzc5OTY2ZDNmYmE3MGFmODJiMDRlODNmM2VhZjY0NDlhZWJhIn19fQ=="), "&6末影背包", new String[] {"", "&a一个便携式的末影箱", "", "&e右键&7 打开"});

			VOIDBAG_SMALL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmEzYjM0ODYyYjlhZmI2M2NmOGQ1Nzc5OTY2ZDNmYmE3MGFmODJiMDRlODNmM2VhZjY0NDlhZWJhIn19fQ=="), "&4迷你空袋子", new String[] {"", "&7容量: &e9", "&7ID: <ID>", "", "&7&e左键&7 捡起周围的物品", "&7&e右键&7 打开"});
			VOIDBAG_MEDIUM = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmEzYjM0ODYyYjlhZmI2M2NmOGQ1Nzc5OTY2ZDNmYmE3MGFmODJiMDRlODNmM2VhZjY0NDlhZWJhIn19fQ=="), "&4空袋子", new String[] {"", "&7容量: &e18", "&7ID: <ID>", "", "&7&e左键&7 捡起周围的物品", "&7&e右键&7 打开"});
			VOIDBAG_BIG = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmEzYjM0ODYyYjlhZmI2M2NmOGQ1Nzc5OTY2ZDNmYmE3MGFmODJiMDRlODNmM2VhZjY0NDlhZWJhIn19fQ=="), "&4大空袋子", new String[] {"", "&7容量: &e27", "&7ID: <ID>", "", "&7&e左键&7 捡起周围的物品", "&7&e右键&7 打开"});
			VOIDBAG_LARGE = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmEzYjM0ODYyYjlhZmI2M2NmOGQ1Nzc5OTY2ZDNmYmE3MGFmODJiMDRlODNmM2VhZjY0NDlhZWJhIn19fQ=="), "&4阿迪王空袋子", new String[] {"", "&7容量: &e36", "&7ID: <ID>", "", "&7&e左键&7 捡起周围的物品", "&7&e右键&7 打开"});
			BOUND_VOIDBAG = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmEzYjM0ODYyYjlhZmI2M2NmOGQ1Nzc5OTY2ZDNmYmE3MGFmODJiMDRlODNmM2VhZjY0NDlhZWJhIn19fQ=="), "&4灵魂绑定空袋子", new String[] {"", "&7容量: &e36", "&7ID: <ID>", "", "&7&e左键&7 捡起周围的物品", "&7&e右键&7 打开"});
			
			COAL_GENERATOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTM0M2NlNThkYTU0Yzc5OTI0YTJjOTMzMWNmYzQxN2ZlOGNjYmJlYTliZTQ1YTdhYzg1ODYwYTZjNzMwIn19fQ=="), "&c煤炭发电机", "", "&9平均发电", "&8\u21E8 &e\u26A1 &764 J 储电量", "&8\u21E8 &e\u26A1 &716 J/s");
			LAVA_GENERATOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTM0M2NlNThkYTU0Yzc5OTI0YTJjOTMzMWNmYzQxN2ZlOGNjYmJlYTliZTQ1YTdhYzg1ODYwYTZjNzMwIn19fQ=="), "&4岩浆发电机", "", "&9平均发电", "&8\u21E8 &e\u26A1 &7512 J 储电量", "&8\u21E8 &e\u26A1 &720 J/s");
			COMBUSTION_REACTOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTM0M2NlNThkYTU0Yzc5OTI0YTJjOTMzMWNmYzQxN2ZlOGNjYmJlYTliZTQ1YTdhYzg1ODYwYTZjNzMwIn19fQ=="), "&c燃烧反应器", "", "&6高级发电机", "&8\u21E8 &e\u26A1 &7256 J 储电量", "&8\u21E8 &e\u26A1 &724 J/s");

			NUCLEAR_REACTOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTM0M2NlNThkYTU0Yzc5OTI0YTJjOTMzMWNmYzQxN2ZlOGNjYmJlYTliZTQ1YTdhYzg1ODYwYTZjNzMwIn19fQ=="), "&2核反应堆仓", "", "&9需要冷却!", "", "&8\u21E8 &b必须被水包围起来", "&8\u21E8 &b必须放入反应堆冷却剂", "", "&4顶级发电机", "&8\u21E8 &e\u26A1 &716384 J 储电量", "&8\u21E8 &e\u26A1 &7500 J/s");
			NETHERSTAR_REACTOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTM0M2NlNThkYTU0Yzc5OTI0YTJjOTMzMWNmYzQxN2ZlOGNjYmJlYTliZTQ1YTdhYzg1ODYwYTZjNzMwIn19fQ=="), "&6下界之星核反应堆仓", "", "&9使用下界之星运行", "", "&8\u21E8 &b必须被水包围起来", "&8\u21E8 &b必须放入反应堆冷却剂", "", "&4顶级发电机", "&8\u21E8 &e\u26A1 &732768 J 储电量", "&8\u21E8 &e\u26A1 &71024 J/s", "&8\u21E8 &4会使得附近的实体有凋零效果");

			SMALL_CAPACITOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTEzNjFlNTc2YjQ5M2NiZmRmYWUzMjg2NjFjZWRkMWFkZDU1ZmFiNGU1ZWI0MThiOTJjZWJmNjI3NWY4YmI0In19fQ=="), "&6小型能源储存器", "", "&e基础电容器", "&8\u21E8 &e\u26A1 &7128 J 容量");
			MEDIUM_CAPACITOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTEzNjFlNTc2YjQ5M2NiZmRmYWUzMjg2NjFjZWRkMWFkZDU1ZmFiNGU1ZWI0MThiOTJjZWJmNjI3NWY4YmI0In19fQ=="), "&6中型能源储存器", "", "&6先进电容器", "&8\u21E8 &e\u26A1 &7512 J 容量");
			BIG_CAPACITOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTEzNjFlNTc2YjQ5M2NiZmRmYWUzMjg2NjFjZWRkMWFkZDU1ZmFiNGU1ZWI0MThiOTJjZWJmNjI3NWY4YmI0In19fQ=="), "&6大型能源储存器", "", "&a中级电容器", "&8\u21E8 &e\u26A1 &71024 J 容量");
			LARGE_CAPACITOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTEzNjFlNTc2YjQ5M2NiZmRmYWUzMjg2NjFjZWRkMWFkZDU1ZmFiNGU1ZWI0MThiOTJjZWJmNjI3NWY4YmI0In19fQ=="), "&6巨型能源储存器", "", "&2优秀电容器", "&8\u21E8 &e\u26A1 &78192 J 容量");
			CARBONADO_EDGED_CAPACITOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTEzNjFlNTc2YjQ5M2NiZmRmYWUzMjg2NjFjZWRkMWFkZDU1ZmFiNGU1ZWI0MThiOTJjZWJmNjI3NWY4YmI0In19fQ=="), "&6黑金刚石能源储存器", "", "&4顶级电容器", "&8\u21E8 &e\u26A1 &765536 J 容量");
			CHEESE = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzRmZWJiYzE1ZDFkNGNjNjJiZWRjNWQ3YTJiNmYwZjQ2Y2Q1YjA2OTZhODg0ZGU3NWUyODllMzVjYmI1M2EwIn19fQ=="), "&6奶酪");
			BUTTER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjY2YjE5ZjdkNjM1ZDAzNDczODkxZGYzMzAxN2M1NDkzNjMyMDlhOGY2MzI4YTg1NDJjMjEzZDA4NTI1ZSJ9fX0="), "&6黄油");
			DUCT_TAPE = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjJmYWFjZWFiNjM4NGZmZjVlZDI0YmI0NGE0YWYyZjU4NGViMTM4MjcyOWVjZDkzYTUzNjlhY2ZkNjY1NCJ9fX0="), "&6胶带", "", "&7你可以在全自动铁砧上使用它来修复物品");
		
			URANIUM = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzhiMjlhZmE2ZDZkYzkyM2UyZTEzMjRiZjgxOTI3NTBmN2JkYmRkYzY4OTYzMmEyYjZjMThkOWZlN2E1ZSJ9fX0="), "&6铀", "", "&b辐射等级: &c高", "&4&o必需要身穿生化防护服套装");
			SMALL_URANIUM = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzhiMjlhZmE2ZDZkYzkyM2UyZTEzMjRiZjgxOTI3NTBmN2JkYmRkYzY4OTYzMmEyYjZjMThkOWZlN2E1ZSJ9fX0="), "&6一小块铀", "", "&b辐射等级: &e中", "&4&o必需要身穿生化防护服套装");
			TINY_URANIUM = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzhiMjlhZmE2ZDZkYzkyM2UyZTEzMjRiZjgxOTI3NTBmN2JkYmRkYzY4OTYzMmEyYjZjMThkOWZlN2E1ZSJ9fX0="), "&6一小堆铀", "", "&b辐射等级: &a低", "&4&o无需任何防护");

			NEPTUNIUM = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGVkZWE2YmZkMzdlNDlkZTQzZjE1NGZlNmZjYTYxN2Q0MTI5ZTYxYjk1NzU5YTNkNDlhMTU5MzVhMWMyZGNmMCJ9fX0="), "&6镎", "", "&b辐射等级: &c高", "&4&o必需要身穿生化防护服套装");
			PLUTONIUM = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjVjZjkxYjczODg2NjVhNmQ3YzFiNjAyNmJkYjIzMjJjNmQyNzg5OTdhNDQ0Nzg2NzdjYmNjMTVmNzYxMjRmIn19fQ=="), "&6钚", "", "&b辐射等级: &c高", "&4&o必需要身穿生化防护服套装");
			BOOSTED_URANIUM = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjgzN2NhMTJmMjIyZjQ3ODcxOTZhMTdiOGFiNjU2OTg1Zjg0MDRjNTA3NjdhZGJjYjZlN2YxNDI1NGZlZSJ9fX0="), "&6纯铀", "", "&b辐射等级: &c高", "&4&o必需要身穿生化防护服套装");
			
			PROGRAMMABLE_ANDROID = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzUwM2NiN2VkODQ1ZTdhNTA3ZjU2OWFmYzY0N2M0N2FjNDgzNzcxNDY1YzlhNjc5YTU0NTk0Yzc2YWZiYSJ9fX0="), "&c可编程机器人 &7(普通)", "", "&8\u21E8 &7功能: 无", "&8\u21E8 &7燃料效率: 1.0x");
            PROGRAMMABLE_ANDROID_FARMER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjlkMzMzNTdlODQxODgyM2JmNzgzZGU5MmRlODAyOTFiNGViZDM5MmFlYzg3MDY2OThlMDY4OTZkNDk4ZjYifX19"), "&c可编程机器人 &7(农民工)", "", "&8\u21E8 &7功能: 种植", "&8\u21E8 &7燃料效率: 1.0x");
			PROGRAMMABLE_ANDROID_MINER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTYzOGEyODU0MWFiM2FlMGE3MjNkNTU3ODczOGUwODc1ODM4OGVjNGMzMzI0N2JkNGNhMTM0ODJhZWYzMzQifX19"), "&c可编程机器人 &7(矿工)", "", "&8\u21E8 &7功能: 采矿", "&8\u21E8 &7燃料效率: 1.0x");
			PROGRAMMABLE_ANDROID_WOODCUTTER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDMyYTgxNDUxMDE0MjIwNTE2OWExYWQzMmYwYTc0NWYxOGU5Y2I2YzY2ZWU2NGVjYTJlNjViYWJkZWY5ZmYifX19"), "&c可编程机器人 &7(伐木工)", "", "&8\u21E8 &7功能: 砍树", "&8\u21E8 &7燃料效率: 1.0x");
			PROGRAMMABLE_ANDROID_BUTCHER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I0NzJkZjBhZDlhM2JlODhmMmU1ZDVkNDIyZDAyYjExNmQ2NGQ4ZGYxNDc1ZWQzMmU1NDZhZmM4NGIzMSJ9fX0="), "&c可编程机器人 &7(屠夫)", "", "&8\u21E8 &7功能: 屠宰", "&8\u21E8 &7伤害: 4", "&8\u21E8 &7燃料效率: 1.0x");
			PROGRAMMABLE_ANDROID_FISHERMAN = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzQ1ZTg3MzNhNzMxMTQzMzNiOThiMzYwMTc1MTI0MTcyMmY0NzEzZTFhMWE1ZDM2ZmJiMTMyNDkzZjFjNyJ9fX0="), "&c可编程机器人 &7(渔夫)", "", "&8\u21E8 &7功能: 捕鱼", "&8\u21E8 &7成功率: 10%", "&8\u21E8 &7燃料效率: 1.0x");
			
			PROGRAMMABLE_ANDROID_2 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzUwM2NiN2VkODQ1ZTdhNTA3ZjU2OWFmYzY0N2M0N2FjNDgzNzcxNDY1YzlhNjc5YTU0NTk0Yzc2YWZiYSJ9fX0="), "&c高级可编程机器人 &7(普通)", "", "&8\u21E8 &7功能: 无", "&8\u21E8 &7燃料效率: 1.5x");
			PROGRAMMABLE_ANDROID_2_FISHERMAN = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzQ1ZTg3MzNhNzMxMTQzMzNiOThiMzYwMTc1MTI0MTcyMmY0NzEzZTFhMWE1ZDM2ZmJiMTMyNDkzZjFjNyJ9fX0="), "&c高级可编程机器人 &7(渔夫)", "", "&8\u21E8 &7功能: 捕鱼", "&8\u21E8 &7成功率: 20%", "&8\u21E8 &7燃料效率: 1.5x");
			PROGRAMMABLE_ANDROID_2_FARMER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjlkMzMzNTdlODQxODgyM2JmNzgzZGU5MmRlODAyOTFiNGViZDM5MmFlYzg3MDY2OThlMDY4OTZkNDk4ZjYifX19"), "&c高级可编程机器人 &7(农民)", "", "&8\u21E8 &7功能: 种植", "&8\u21E8 &7燃料效率: 1.5x", "&8\u21E8 &7也可以收获 异国花园 的植物");
			PROGRAMMABLE_ANDROID_2_BUTCHER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I0NzJkZjBhZDlhM2JlODhmMmU1ZDVkNDIyZDAyYjExNmQ2NGQ4ZGYxNDc1ZWQzMmU1NDZhZmM4NGIzMSJ9fX0="), "&c高级可编程机器人 &7(屠夫)", "", "&8\u21E8 &7功能: 屠宰", "&8\u21E8 &7伤害: 8", "&8\u21E8 &7燃料效率: 1.5x");

			PROGRAMMABLE_ANDROID_3 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzUwM2NiN2VkODQ1ZTdhNTA3ZjU2OWFmYzY0N2M0N2FjNDgzNzcxNDY1YzlhNjc5YTU0NTk0Yzc2YWZiYSJ9fX0="), "&e海克斯可编程机器人 &7(普通)", "", "&8\u21E8 &7功能: 无", "&8\u21E8 &7燃料效率: 3.0x");
			PROGRAMMABLE_ANDROID_3_FISHERMAN = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzQ1ZTg3MzNhNzMxMTQzMzNiOThiMzYwMTc1MTI0MTcyMmY0NzEzZTFhMWE1ZDM2ZmJiMTMyNDkzZjFjNyJ9fX0="), "&e海克斯可编程机器人 &7(渔夫)", "", "&8\u21E8 &7功能: 捕鱼", "&8\u21E8 &7成功率: 30%", "&8\u21E8 &7燃料效率: 8.0x");
			PROGRAMMABLE_ANDROID_3_BUTCHER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I0NzJkZjBhZDlhM2JlODhmMmU1ZDVkNDIyZDAyYjExNmQ2NGQ4ZGYxNDc1ZWQzMmU1NDZhZmM4NGIzMSJ9fX0="), "&e海克斯可编程机器人 &7(屠夫)", "", "&8\u21E8 &7功能: 屠宰", "&8\u21E8 &7伤害: 20", "&8\u21E8 &7燃料效率: 8.0x");
			
			GPS_TRANSMITTER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBjOWMxYTAyMmY0MGI3M2YxNGI0Y2JhMzdjNzE4YzZhNTMzZjNhMjg2NGI2NTM2ZDVmNDU2OTM0Y2MxZiJ9fX0="), "&bGPS 信号发射器", "", "&8\u21E8 &e\u26A1 &716 J 储电量", "&8\u21E8 &e\u26A1 &72 J/s");
			GPS_TRANSMITTER_2 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBjOWMxYTAyMmY0MGI3M2YxNGI0Y2JhMzdjNzE4YzZhNTMzZjNhMjg2NGI2NTM2ZDVmNDU2OTM0Y2MxZiJ9fX0="), "&c高级 GPS 信号发射器", "", "&8\u21E8 &e\u26A1 &764 J 储电量", "&8\u21E8 &e\u26A1 &76 J/s");
			GPS_TRANSMITTER_3 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBjOWMxYTAyMmY0MGI3M2YxNGI0Y2JhMzdjNzE4YzZhNTMzZjNhMjg2NGI2NTM2ZDVmNDU2OTM0Y2MxZiJ9fX0="), "&4黑金刚石 GPS 信号发射器", "", "&8\u21E8 &e\u26A1 &7256 J 储电量", "&8\u21E8 &e\u26A1 &722 J/s");
			GPS_TRANSMITTER_4 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBjOWMxYTAyMmY0MGI3M2YxNGI0Y2JhMzdjNzE4YzZhNTMzZjNhMjg2NGI2NTM2ZDVmNDU2OTM0Y2MxZiJ9fX0="), "&e米凯尔 GPS 信号发射器", "", "&8\u21E8 &e\u26A1 &71024 J 储电量", "&8\u21E8 &e\u26A1 &792 J/s");
			
			GPS_CONTROL_PANEL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGRjZmJhNThmYWYxZjY0ODQ3ODg0MTExODIyYjY0YWZhMjFkN2ZjNjJkNDQ4MWYxNGYzZjNiY2I2MzMwIn19fQ=="), "&bGPS 控制面板", "", "&7可以让你追踪你的卫星", "&7和管理你的定位坐标点");
			GPS_EMERGENCY_TRANSMITTER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBjOWMxYTAyMmY0MGI3M2YxNGI0Y2JhMzdjNzE4YzZhNTMzZjNhMjg2NGI2NTM2ZDVmNDU2OTM0Y2MxZiJ9fX0="), "&cGPS 应急求救信号发射器", "", "&7将它放在你的背包里", "&7在你即将死亡时将发送和记录你的坐标");
			
			GPS_GEO_SCANNER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmFkOGNmZWIzODdhNTZlM2U1YmNmODUzNDVkNmE0MTdiMjQyMjkzODg3ZGIzY2UzYmE5MWZhNDA5YjI1NGI4NiJ9fX0="), "&bGPS Geo-扫描仪", "", "&7扫描区域内的自然资源", "&7如: &8石油");
			OIL_PUMP = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWZlMWEwNDBhNDI1ZTMxYTQ2ZDRmOWE5Yjk4MDZmYTJmMGM0N2VlODQ3MTFjYzE5MzJmZDhhYjMyYjJkMDM4In19fQ=="), "&6油泵", "", "&7抽出石油并把它填充到桶中", "", "&c&l! &c确保已使用 Geo-Scan 扫过此区块");
			BUCKET_OF_OIL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmNlMDRiNDFkMTllYzc5MjdmOTgyYTYzYTk0YTNkNzlmNzhlY2VjMzMzNjMwNTFmZGUwODMxYmZhYmRiZCJ9fX0="), "&6油桶");
			BUCKET_OF_FUEL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTg0ZGRjYTc2NjcyNWI4Yjk3NDEzZjI1OWMzZjc2NjgwNzBmNmFlNTU0ODNhOTBjOGU1NTI1Mzk0ZjljMDk5In19fQ=="), "&6燃油桶");

			NETHER_ICE = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2NlMmRhZDliYWY3ZWFiYTdlODBkNGQwZjlmYWMwYWFiMDFhNzZiMTJmYjcxYzNkMmFmMmExNmZkZDRjNzM4MyJ9fX0="), "&e下界冰", "", "&b辐射等级: &e中", "&4&o必需要身穿生化防护服套装");
			ENRICHED_NETHER_ICE = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2M4MThhYTEzYWFiYzcyOTQ4MzhkMjFjYWFjMDU3ZTk3YmQ4Yzg5NjQxYTBjMGY4YTU1NDQyZmY0ZTI3In19fQ=="), "&e浓缩下界冰", "", "&b辐射等级: &c&l极高", "&4&o必需要身穿生化防护服套装");

			LAVA_CRYSTAL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTNhZDhlZTg0OWVkZjA0ZWQ5YTI2Y2EzMzQxZjYwMzNiZDc2ZGNjNDIzMWVkMWVhNjNiNzU2NTc1MWIyN2FjIn19fQ=="), "&4岩浆水晶");
			ANDROID_MEMORY_CORE = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDc4ZjJiN2U1ZTc1NjM5ZWE3ZmI3OTZjMzVkMzY0YzRkZjI4YjQyNDNlNjZiNzYyNzdhYWRjZDYyNjEzMzcifX19"), "&b机器人内存核心");

			CARBON = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGIzYTA5NWI2YjgxZTZiOTg1M2ExOTMyNGVlZGYwYmI5MzQ5NDE3MjU4ZGQxNzNiOGVmZjg3YTA4N2FhIn19fQ=="), "&e碳");
			COMPRESSED_CARBON = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzIxZDQ5NTE2NTc0OGQzMTE2Zjk5ZDZiNWJkNWQ0MmViOGJhNTkyYmNkZmFkMzdmZDk1ZjliNmMwNGEzYiJ9fX0="), "&c压缩碳");
			CARBON_CHUNK = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzIxZDQ5NTE2NTc0OGQzMTE2Zjk5ZDZiNWJkNWQ0MmViOGJhNTkyYmNkZmFkMzdmZDk1ZjliNmMwNGEzYiJ9fX0="), "&4碳块");
			
			CARBONADO = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTJmNGIxNTc3ZjUxNjBjNjg5MzE3MjU3MWM0YTcxZDhiMzIxY2RjZWFhMDMyYzZlMGUzYjYwZTBiMzI4ZmEifX19"), "&b&l黑金刚石", "", "&7&o\"黑色钻石\"");
			RAW_CARBONADO = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWI0OWU2ZWMxMDc3MWU4OTkyMjVhZWE3M2NkOGNmMDM2ODRmNDExZDE0MTVjNzMyM2M5M2NiOTQ3NjIzMCJ9fX0="), "&b黑金刚石原矿");
			
			ENERGY_REGULATOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDc4ZjJiN2U1ZTc1NjM5ZWE3ZmI3OTZjMzVkMzY0YzRkZjI4YjQyNDNlNjZiNzYyNzdhYWRjZDYyNjEzMzcifX19"), "&6能源调节器", "", "&a能源网络的核心组件");
			
			CARGO_MANAGER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTUxMGJjODUzNjJhMTMwYTZmZjlkOTFmZjExZDZmYTQ2ZDdkMTkxMmEzNDMxZjc1MTU1OGVmM2M0ZDljMiJ9fX0="), "&6货运管理器", "", "&a货物运输系统的核心组件");
			CARGO_NODE = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDdiN2VmNmZkNzg2NDg2NWMzMWMxZGM4N2JlZDI0YWI1OTczNTc5ZjVjNjYzOGZlY2I4ZGVkZWI0NDNmZjAifX19"), "&6货运节点 &c(连接器)", "", "&a货运连接管道");
			CARGO_INPUT = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTZkMWMxYTY5YTNkZTlmZWM5NjJhNzdiZjNiMmUzNzZkZDI1Yzg3M2EzZDhmMTRmMWRkMzQ1ZGFlNGM0In19fQ=="), "&6货运节点 &c(输入节点)", "", "&a货运输入管道");
			CARGO_OUTPUT = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTViMjFmZDQ4MGMxYzQzYmYzYjlmODQyYzg2OWJkYzNiYzVhY2MyNTk5YmYyZWI2YjhhMWM5NWRjZTk3OGYifX19"), "&6货运节点 &c(输出节点)", "", "&a货运输出管道");
			CARGO_OUTPUT_ADVANCED = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTViMjFmZDQ4MGMxYzQzYmYzYjlmODQyYzg2OWJkYzNiYzVhY2MyNTk5YmYyZWI2YjhhMWM5NWRjZTk3OGYifX19"), "&6高级货运节点 &c(输出节点)", "", "&a货运输出管道");

			AUTO_BREEDER = new CustomItem(new MaterialData(Material.HAY_BLOCK), "&e自动饲养机", "", "&a只允许添加有机食品", "", "&4顶级机器", "&8\u21E8 &e\u26A1 &71024 J 储电量", "&8\u21E8 &e\u26A1 &760 J/动物");
			ANIMAL_GROWTH_ACCELERATOR = new CustomItem(new MaterialData(Material.HAY_BLOCK), "&b动物生长加速器", "", "&a只允许添加有机食品", "", "&4顶级机器", "&8\u21E8 &e\u26A1 &71024 J 储电量", "&8\u21E8 &e\u26A1 &728 J/s");
			CROP_GROWTH_ACCELERATOR = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 5), "&6农作物生长加速器", "", "&r&a只允许添加有机肥料", "", "&4顶级机器", "&8\u21E8 &7范围: 7x7", "&8\u21E8 &7速度: &a3/time", "&8\u21E8 &e\u26A1 &71024 J 储电量", "&8\u21E8 &e\u26A1 &750 J/s");
			CROP_GROWTH_ACCELERATOR_2 = new CustomItem(new MaterialData(Material.STAINED_CLAY, (byte) 5), "&6农作物生长加速器 &7(&eII&7)", "", "&a只允许添加有机肥料", "", "&4顶级机器", "&8\u21E8 &7范围: 9x9", "&8\u21E8 &7速度: &a4/time", "&8\u21E8 &e\u26A1 &71024 J 储电量", "&8\u21E8 &e\u26A1 &760 J/s");
			XP_COLLECTOR = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTc2MmExNWIwNDY5MmEyZTRiM2ZiMzY2M2JkNGI3ODQzNGRjZTE3MzJiOGViMWM3YTlmN2MwZmJmNmYifX19"), "&a经验收集器", "", "&e收集附近的经验并储存它们", "", "&4顶级机器", "&8\u21E8 &e\u26A1 &71024 J 储电量", "&8\u21E8 &e\u26A1 &720 J/s");
			
			ORGANIC_FOOD = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机食品", "&7成分: &9X");
			ORGANIC_FOOD2 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机食品", "&7成分: &9小麦");
			ORGANIC_FOOD3 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机食品", "&7成分: &9胡萝卜");
			ORGANIC_FOOD4 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机食品", "&7成分: &9马铃薯");
			ORGANIC_FOOD5 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机食品", "&7成分: &9种子");
			ORGANIC_FOOD6 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机食品", "&7成分: &9甜菜根");
			ORGANIC_FOOD7 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机食品", "&7成分: &9西瓜");
			ORGANIC_FOOD8 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机食品", "&7成分: &9苹果");

			FERTILIZER = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机肥料", "&7成分: &9X");
			FERTILIZER2 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机肥料", "&7成分: &9小麦");
			FERTILIZER3 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机肥料", "&7成分: &9胡萝卜");
			FERTILIZER4 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机肥料", "&7成分: &9马铃薯");
			FERTILIZER5 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机肥料", "&7成分: &9种子");
			FERTILIZER6 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机肥料", "&7成分: &9甜菜根");
			FERTILIZER7 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机肥料", "&7成分: &9西瓜");
			FERTILIZER8 = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQzOWUzZjVhY2JlZTliZTRjNDI1OTI4OWQ2ZDlmMzVjNjM1ZmZhNjYxMTE0Njg3YjNlYTZkZGE4Yzc5In19fQ=="), "&a有机肥料", "&7成分: &9苹果");

			NETHER_ICE_COOLANT_CELL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQzY2Q0MTI1NTVmODk3MDE2MjEzZTVkNmM3NDMxYjQ0OGI5ZTU2NDRlMWIxOWVjNTFiNTMxNmYzNTg0MGUwIn19fQ=="), "&b&l下界冰反应堆冷却剂");
			REACTOR_COOLANT_CELL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGU0MDczYmU0MGNiM2RlYjMxMGEwYmU5NTliNGNhYzY4ZTgyNTM3MjcyOGZhZmI2YzI5NzNlNGU3YzMzIn19fQ=="), "&b反应堆冷却剂");

			CHEST_TERMINAL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2E0NGZmM2E1ZjQ5YzY5Y2FiNjc2YmFkOGQ5OGEwNjNmYTc4Y2ZhNjE5MTZmZGVmM2UyNjc1NTdmZWMxODI4MyJ9fX0="), "&3CT 接入终端", "&7如果这个方块连接到一个货运系统网络", "&7它将允许你远程调整各个物品走向", "&7的终端节点频道");
			CT_IMPORT_BUS = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTEzZGIyZTdlNzJlYTQ0MzJlZWZiZDZlNThhODVlYWEyNDIzZjgzZTY0MmNhNDFhYmM2YTkzMTc3NTdiODg5In19fQ=="), "&3CT 入口总线", "&7如果这个方块连接到一个货运系统网络", "&7它将从它附的网络中取出物品", "&7并将其放入 CT 网络频道中");
			CT_EXPORT_BUS = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTEzZGIyZTdlNzJlYTQ0MzJlZWZiZDZlNThhODVlYWEyNDIzZjgzZTY0MmNhNDFhYmM2YTkzMTc3NTdiODg5In19fQ=="), "&3CT 出口总线", "&7如果这个方块连接到一个货运系统网络", "&7它将从 CT 网络中取出物品", "&7并放入它归属的容器内");
			
			FREEZER = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 3), "&b冰箱", "", "&6高级机器", "&8\u21E8 &7速度: 1x", "&8\u21E8 &e\u26A1 &7256 J 储电量", "&8\u21E8 &e\u26A1 &718 J/s");
			FREEZER_2 = new CustomItem(new MaterialData(Material.STAINED_GLASS, (byte) 3), "&b冰箱 &7(&eII&7)", "", "&4顶级机器", "&8\u21E8 &7速度: 2x", "&8\u21E8 &e\u26A1 &7256 J 储电量", "&8\u21E8 &e\u26A1 &730 J/s");
			
			BATTERY = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmUyZGRhNmVmNjE4NWQ0ZGQ2ZWE4Njg0ZTk3ZDM5YmE4YWIwMzdlMjVmNzVjZGVhNmJkMjlkZjhlYjM0ZWUifX19"), "&6电池");
			
			HEATING_COIL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2UzYmM0ODkzYmE0MWEzZjczZWUyODE3NGNkZjRmZWY2YjE0NWU0MWZlNmM4MmNiN2JlOGQ4ZTk3NzFhNSJ9fX0="), "&c加热线圈");
			COOLING_UNIT = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzU0YmFkODZjOTlkZjc4MGM4ODlhMTA5OGY3NzY0OGVhZDczODVjYzFkZGIwOTNkYTVhN2Q4YzRjMmFlNTRkIn19fQ=="), "&b冷却装置");
			POWER_CRYSTAL = new CustomItem(CustomSkull.getItem("eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTNjMWIwMzZiNmUwMzUxN2IyODVhODExYmQ4NWU3M2Y1YWJmZGFjYzFkZGY5MGRmZjk2MmUxODA5MzRlMyJ9fX0="), "&c&l能量水晶");
		} catch (Exception e) {
			e.printStackTrace();
		}
	}
}
